LarryG on 19/9/2014 at 01:00
Anyone have any idea how to access the Physics>Model>Attributes values of an object? I'm looking to have a working scale, and it would be handy if there were some way to access this information.
I've thought about creating a new stim, and putting a source on every object which could be picked up and dropped such that the stim intensity is the "weight" of the object. But that would be a real pain to implement. And the data is already there in the attributes. Maybe a new script could read mass and gravity and calculate weight and emulate a contact stim ... ?
Any other ideas?