ZylonBane on 20/6/2015 at 15:38
It's true. Gastrointestinal lighting is the wave of the future.
Starker on 20/6/2015 at 16:41
Quote Posted by ZylonBane
It's true. Gastrointestinal lighting is the wave of the future.
Sounds like a fancy euphemism for setting farts on fire.
Judith on 21/6/2015 at 21:59
Quote Posted by Kerrle
That's not true. If anything engines are moving towards GI solutions.
That doesn't contradict anything I said.
Also, GastroIllusion is already here, it's called McDonalds. I wish we had Wendy's here.
PinkDot on 13/10/2015 at 22:12
Hey,
I'm just resurrecting this thread, as yesterday I came across a link to this video posted on Polish Thief forum:
[video=youtube;pbZZ95hAKX8]https://www.youtube.com/watch?v=pbZZ95hAKX8[/video]
I'm really impressed! But most of all surprised that people do such modifications without spreading any word around... (at least not here, in TTLG)
The youtube user who posted that video is Dmitry Vorobyev, which I presume is the same person who started this thread (vorob) asking about real dynamic shadows.
Is he the author of this patch? Anyone knows anything more? I wouldn't mind this feature to be added to NewDark 1.24... somehow...
Gecko on 14/10/2015 at 08:24
This is really impressive! I hope something like this will be released with upcoming NewDark versions. That brings a whole new atmosphere to the game...
bikerdude on 14/10/2015 at 15:08
I believe that's an old vid, as I remember seeing ages ago.
New Horizon on 14/10/2015 at 15:40
Quote Posted by Gecko
This is really impressive! I hope something like this will be released with upcoming NewDark versions. That brings a whole new atmosphere to the game...
I'm pretty sure that is New Dark, but you have to enable it somehow in one of the config files.
Le MAlin 76 on 14/10/2015 at 17:34
Quote Posted by New Horizon
I'm pretty sure that is New Dark, but you have to enable it somehow in one of the config files.
Yea it seem to be New Dark (Light color is not 16 bit).
But there is no documentation which talk about a command to enable dynamic shadow.
Le MAlin 76 on 14/10/2015 at 17:37
Quote:
New Prop: Renderer->"Dynamic Light Radius"
------------------------------------------
The default radius for Dynamic Light is 10, this property gives the ability to set a non-standard radius with a
value between 4 and 30. Any value outside that range will be clamped to ensure that the radius stays within the
range. Don't forget that dynamic lights do not cast shadows on terrain and will shine through walls, so increasing
the radius should done with a bit of care and performance testing.
The last patch say this...
But maybe it's a preview for new features? I hope :D
PinkDot on 14/10/2015 at 17:53
Quote Posted by New Horizon
I'm pretty sure that is New Dark, but you have to enable it somehow in one of the config files.
Are you sure? I couldn't find any mention on realtime dynamic shadows. New Dark fixed dynamic lights radius at some version, but again there's nothing said about casting shadows.
Edit: Ooops! Le MAlin 76 was quicker.... by 16 minutes - I've been watching the video and going through the docs again while answering! :)