faetal on 9/7/2013 at 21:28
Also, locking the FPS to 30 gets rid of the frame rate stutters in places like Blight Town and Lower Undead Burg.
Do eeeeet.
Renzatic on 9/7/2013 at 21:44
Quote Posted by faetal
Do eeeeet.
NAO! :mad:
And I second what Moyer said above. The Witcher 2 might be a PC game through and through, but it does play better with a gamepad.
In fact, I've been selling out the PC Master Race for gamepads recently just because of the whole lean back in your chair and kick up your feet aspect of them. I'm starting to come to the point where I'll play just about any 3rd person game I get on the PC with a gamepad simply because I like maxin' and relaxin' so much.
Hell, I even played through XCOM with a gamepad. That's like....not right, man. But it worked, and worked well.
Phatose on 10/7/2013 at 04:55
I'm pretty sure to relax while playing Dark Souls, I'd need something more along the lines of opium.
N'Al on 10/7/2013 at 05:05
Quote Posted by Pyrian
Eh, first time I used mouselook in an FPS it was instantly sooo much easier than the keyboard-only controls of the original Doom/etc.
Let me guess: you'd been using the mouse on your PC for other things for ages before this, am I right?
Whether or not you used it for the first time in a particular game is hardly relevant to my point. I'm talking about using a new control scheme for the first time full stop.
DDL on 10/7/2013 at 08:40
Quote Posted by N'Al
Let me guess: you'd been using the mouse on your PC for other things for ages before this, am I right?
Whether or not you used it for the first time in a particular game is hardly relevant to my point. I'm talking about using a new control scheme for the first time full stop.
Not really a fair comparison: using a mouse to "look around a 3D world" is comprehensively different to using it to click on icons and shit.
I mean, I also found mouselook to be instantly intuitive, but
reverse mouselook? I am unfailingly terrible at that. If 'mouse use' was all that mattered, they should be equivalent.
More relevant to your point, some control schemes are (I feel) inherently intuitive (mapping forward/backward/left/right to a key layout that matches those cardinal directions), and at the other end of the spectrum there are schemes apparently designed with nothing but "spite for end users" in mind. Things like binding "use/climb ladder/sprint/take cover" to a single key for instance, was horrible when I first encountered it, and has remained horrible even after multiple games using it.
N'Al on 10/7/2013 at 09:01
True, pointing and clicking isn't quite the same as navigating a 3D world, but my point is that you[sup]*[/sup] will most likely have already been familiar with the mouse as a control scheme before jumping into Doom.
Have you ever had to teach someone how to use a mouse (even just for 'pointing and clicking on stuff') who had never used one before? I have, and let me tell you - it's excruciating. Watching them flail about, missing most of the icons they're meant to click on, being too slow to double-click and therefore unable to launch any applications, etc. when it seems so intuitive to you[sup]*[/sup] makes you lose the will to live.
Coming at any new control scheme completely cold is going to take time to adjust to; that's very easy to forget when you[sup]*[/sup] have been using that particular control scheme for so long.
Don't quite understand the point you're trying to make re: reverse mouselook, sorry.
As for your last paragraph, I would argue that a controller (at least the one for the Xbox and Playstation) are inherently intuitive - left stick to look around, right stick to move, 'triggers' (!) to shoot, etc., - but then I've been using controllers for quite a long while.
[sup]*[/sup]That's the general you, not you personally.
faetal on 10/7/2013 at 09:36
I feel your pain N'Al.
"Just double-click to open that file Mum"
"What do you mean file?"
[EDIT] Also - I totally rescind my recommendation for the Razer Onza TE gamepad. I fired up DS last night and after playing for a short time, I noticed the right analogue control (not the stick, just the input to the game) pulling down every time I wasn't actively using it. Yes, that's right, any time I'm not actively looking round, I'm staring at my feet. Looked this up and it turns out there are forums full of people enraged and getting the same problem on their 4th Onza TE gamepad (after warranty replacements). So yeah, fuck Razer - I shelled out £20 and ordered a MS XBOX 360 pad instead. Fuck programmable buttons, I never used them anyway.
Muzman on 10/7/2013 at 09:41
Yeah, I keep saying interface designers should meet my dad before they pat themselves on the back too hard. You don't know where to begin. Ok he gets moving the lump makes the pointy thing move (on a completely different axis, but anyway). But the rest is just a bunch of coloured dots which occasionally make up words. The whole concept of a 'window' I don't even know where to begin with.
On the other hand though, when I've tought my sister and other kids mostly schooled in twin stick console stuff how to play a PC FPS they mostly picked it up lighting quick. Mouselook is a very easy concept to grasp. Mostly what they had trouble with was pushing various combinations of keys on the keyboard and moving the mouse to produce a co-ordinated result. That's the skill that seems the most difficult to develop.
june gloom on 10/7/2013 at 09:58
That's what you get for buying Razer. Logitech or GTFO. The 360 controller is fine but if you prefer the Playstation-style controller (like I do) why settle for anything less than Logitech? Especially given that they come with a switch between DirectInput (the older method, perfect for older games and emulation) and XInput (more recent games, like Dark Souls.)
faetal on 10/7/2013 at 10:04
My hands like the 360 controller shape much more than the PS, which I find too small and too symmetrical.