Recommend some DooM levels which break the original game engine rules... - by lost_soul
lost_soul on 28/5/2012 at 06:04
I was wondering if Doom supported stuff like room over room, and indeed it does. There were some great tutorials on Youtube showing how to make slopes, stacked rooms, water, all things which break the original engine limitations.
So, are there any good levels or episodes (preferably episodes) which make heavy use of these features? I'm talking something like KDiZD, which I saw mentioned here a wile ago and I have already played.
My port of choice is Skulltag, because it is stable and has lots of features. Apparently not all ports support this fancy stuff, but this one does.
icemann on 28/5/2012 at 09:30
Quake Doom would be the first thing that springs to mind.