RavynousHunter on 15/3/2009 at 23:10
From what I've read, you also eventually get to go to Ultor. I think its nice they gave us, the older RF crowd, that little homage.
RavynousHunter on 25/4/2009 at 05:43
Quote Posted by Aja
ten shitloads good!
That about sums up the single-player demo I just played. Imagine this little sequence, if you will:
* Kill EDF scumbag
* Steal his armored transport
* Take the transport up to a hill w/ a bridge
* Drive along bridge while destroying it at the same time
* Get to the other end w/o falling off
* Ramp off a small cliff
* Land on top of a supply depot and eradicate it
* Listen to the cries of all the newly dead EDF scumbags
That is the exact sequence of events that occurred w/in the first 10 minutes of my playing the demo. Needless to say, my thoughts during this were along these lines: "GOD DAMN."
It may only be one mission, and it may only be ten minutes long (due to time limit), but that ten minutes is probably the best ten minutes I've spent in a game in a long, long time.
RF:G Demo, rating: 11/10
Motherfucking A. :thumb:
gunsmoke on 25/4/2009 at 13:50
The original RF was a shameless Half-Life clone, but it did it WELL. Plus te Geo-Mod was fun. RF2 was just crap. This one looks good, though I am kinda 'meh' on the 3rd-person view.
june gloom on 25/4/2009 at 17:07
RF1 is one of those games that are just good enough to finish once then never even look at ever again.
EvaUnit02 on 25/4/2009 at 17:12
I missed RF1 back in the day, so I downloaded and played the demo last week. The guards just ran around like mad men shooting at you. The game was released ~3 years after Half-Life, there was no excuse for the AI to be so shitty.
gunsmoke on 25/4/2009 at 18:33
*sigh* I just like it. It ain't my favorite game, but the 2 times I went through it I had a blast. I try not to nit-pick shit if I am having fun. It is, after all, the reason I am a gamer in the first place.
Bjossi on 25/4/2009 at 19:35
I like RF1 as well, I've done 3+ runthroughs since buying it many many years ago.
Muzman on 26/4/2009 at 01:32
I couldn't care less about this game's connection to the series. Let's just blow shit up shall we.
(I had some good DM fun in RF1 back in the day. It became obvious they didnt have a gravity model when in a cave map we carved these upper level stone walkways back to unrenderably small slivers of nothing and they still didn't fall down on their own.)
The videos are funny. I read something years ago about how most videogame architecture wouldn't actually stand up, so that's cool.
RavynousHunter on 26/4/2009 at 02:45
Quote Posted by gunsmoke
[...]I am kinda 'meh' on the 3rd-person view.
There -is- a reason for that. Mainly because, during early testing w/ 1st person view, people kept dying when they destroyed buildings because the things kept falling on em. The viewpoint works really well, though; helps you coordinate your movements pretty well when you're hammering at a building's roof.
My only complaint is that (in standard def TVs) the health bar is too small.
gunsmoke on 26/4/2009 at 03:25
I can respect that design decision. I guess that they probably labored over the decision to pull a traditionally FPS into 3rd person, so maybe it really is for the best. Time will tell.