van HellSing on 9/5/2013 at 15:56
Starting a new thread because no one seems to care about the TW2 thread for some reason, and this deserves attention
(
http://redkit.cdprojektred.com/)
<embed src="http://www.youtube.com/v/HO44e1rs9Ls?version=3&hl=en_US&rel=0" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed>
There's a sample mod as well :D
EDIT: site's getting hammered, so:
file links:
REDkit Gamers' Edition aka Patch 3.4
(
http://static.cdprojektred.com/redkit/files/Patch%203.4.exe)
RedKit Modders' Edition:
(
http://static.cdprojektred.com/redkit/files/TW2EE_REDkit.exe)
(
http://static.cdprojektred.com/redkit/files/TW2EE_REDkit-1a.bin)
(
http://static.cdprojektred.com/redkit/files/TW2EE_REDkit-1b.bin)
(
http://static.cdprojektred.com/redkit/files/TW2EE_REDkit-1c.bin)
(
http://static.cdprojektred.com/redkit/files/TW2EE_REDkit-1d.bin)
Lykaon mod alpha by Benzenzimmern:
(
http://static.cdprojektred.com/users/redkit/38/38/files/48_642e92efb79421734881b53e1e1b18b6.zip)
instructions:
***
REDkit requires a copy of PC version of The Witcher 2: Assassins of Kings, installed on your HDD. The game has to be patched up to version 3.3. Make sure you have downloaded SQLite appropriate for your system or download (http://sourceforge.net/projects/sqlite-dotnet2/files/SQLite%20for%20ADO.NET%202.0/1.0.66.0/) this one. Right click on the file and run it as an administrator.Steam copies of the game will be automatically patched to REDkit (Gamers' Edition). Do not install the REDkit patches downloaded from this website on your Steam copy of the game.
It is recommended that you have the latest version of graphics drivers installed.
If you're using Windows Vista or 7, you should try disabling UAC. To do it follow these (
http://windows.microsoft.com/en-US/windows-vista/Turn-User-Account-Control-on-or-off) instructions.
Installing the latest updates for your operating system is always a good idea and can also resolve some of your issues. Same thing goes for shutting down or disabling any non-crucial applications running in the background, especially anti-virus software, as they might interfere with your games. Try it and see if it helps.
PC System Requirements
OS: Windows XP/Vista/7 64-bit
Processor: Quad Core Intel or AMD
RAM: 3 GB Windows XP, 4 GB Windows Vista/7
Graphics: Nvidia GeForce 260 1 GB or HD 4850 1 GB
Hard Drive: 23 GB
Buy The Witcher 2
Download The Witcher 2 patch 3.3
Download latest patch
Don't feel like creating a mod? If you would like to play others' creations, please, make sure your Witcher 2 is updated to Patch 3.3. When it's done follow these steps:1. Download the latest patch 3.4 and install it.
2. Create folder called “UserContent” in your Witcher 2 folder in Documents, e.g. *Documents\Witcher 2\UserContent - this is where you will put the downloaded mods. Make sure you have enough space on the partition with My Documents to store mods there.
3. After the mod is downloaded, unzipped and copied into UserContent folder, run userContentManager.exe which can be found in the Witcher2/bin folder. There make sure you have checked the box next to the mod that you would like to launch.
4. You have two options:
4.1 Save and Run - this will save your mod choices and boot the game.
4.2. Save and Exit - this will save your mod choices and exit the User Content Manager.
5. Once you've chosen the mod and run the Witcher 2, go to New Game/User Content and select the mod you'd like to play.
Download REDkit (Gamers' Edition)
Download patch 3.4
Are you a creative type? Let your imagination go wild as you create new Witcher 2 content with REDkit. When it's ready, just upload it!1. Make sure The Witcher 2 is updated to patch 3.3.
2. Download all five files on the right side. If your browser warns you against downloading the installation files ignore the warnings. The REDkit installation files downloaded from this website are completely safe.
3. Run TW2EE_REDkit.exe and go through the installation. Remember, install it in The Witcher 2 installation folder, as prompted.
4. At the end of installation, leave the box checked and run REDkit with strings and voiceovers export. It needs to be done before the REDkit is first booted and it may take up to 10 minutes.
Mesh Importer (3ds Max 2009 & 2013)If you plan to create some meshes, we have prepared Mesh Importer that supports 3ds Max 2009 (32bit and 64bit) and 3ds Max 2013 (64bit). With REDkit installed, there are a few files (in your Witcher 2 catalogue) that should be copied into particular folders:
1. Please copy re_exporter.ms to your 3ds Max folder, e.g.
-> ...ds Max VERSION\Scripts\Startup e_exporter.ms
2. Please copy appropriate version of max_re_exporter.dlx to your 3ds Max folder, e.g.
-> ...ds Max VERSION\plugins\max_re_exporter.dlx
In 3ds Max, after you create the mesh, go (
http://static.cdprojektred.com/redkit/images/re_exporter.jpg) here.
Installing REDkit (Modders' Edition) downloaded from this website on a Steam copy of the game will break the game's compatibility with Steam (which means no overlay, no Steam cloud, no achievements). It is recommended to either wait for the Steam release of REDkit (Modders' Edition) or to install the free gog.com backup copy of the game and install the REDkit on it: (
http://www.gog.com/witcher/backup)
***
van HellSing on 10/5/2013 at 18:14
The site going live yesterday was apparently a test, the official launch is planned for monday.
Trailer for the mod:
<embed src="http://www.youtube.com/v/C80zLTe1UGc?version=3&hl=en_US&rel=0" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed>
And the site: (
http://thewitcherlykaon.tumblr.com/)
Also, screw you people for ignoring this awesomeness.
EvaUnit02 on 12/5/2013 at 12:59
So yay, they've released the mods tools. That's great and all and I'm sure you'd have more replies if Gen Gaming was more of a mod authoring community, but we're mainly a community of consumers. How about going onto Witchernexus and posting some of the current mods that have caught your eye?
Sulphur on 12/5/2013 at 13:12
I'd love to do something with this, but maybe a universal mod kit for ALL THE GAMES would be good. Relearning how to use tools for every game and abandoning a project halfway is de rigeur for me, unfortunately.
Volitions Advocate on 13/5/2013 at 02:39
I own both witcher games and have yet to play farther in than 30 minutes of the first one. I will get to it someday.
Wille on 13/5/2013 at 07:44
Witcher 2 mod tools will be officially released today. Hopefully there will be plenty of tutorials too. I've tried the tools that were released earlier by accident but haven't figured out much so far. Levels can pretty huge and there's a lot of assets to begin with so chances are we'll see some quality stuff in the coming months :D.
gunsmoke on 19/5/2013 at 17:12
Quote Posted by Volitions Advocate
I own both witcher games and have yet to play farther in than 30 minutes of the first one. I will get to it someday.
That's about me too. I have played that first 30-45 mins. over 3 times now.
Sulphur on 19/5/2013 at 18:09
Man, wait until the game makes you visit the swamp and then you lose interest and then get back to it again, and again, and again, and when you finally finish the damn swamp, you discover that the next act sends you back for there again for shits and giggles.