DirkBogan on 11/9/2019 at 08:25
Quote Posted by uncadonego
Don't have TDP installed
That's a real pity! Many of the TDP20AC missions are absolute masterclasses in efficient design. There are so many examples of intelligent brushwork that are hard to grasp with pictures.
Psych0sis on 11/9/2019 at 08:39
All the Anniversary contest missions were actually made for thief gold, but even then I'm certain you can look at TDP missions using the Gold Dromed.
I assume you meant Gold though so :P
nicked on 11/9/2019 at 15:04
Quote Posted by DirkBogan
That's a real pity! Many of the TDP20AC missions are absolute masterclasses in efficient design. There are so many examples of intelligent brushwork that are hard to grasp with pictures.
Just don't look too closely at my pagoda. It ate so many cells I had to split the mission in two.
marbleman on 11/9/2019 at 15:06
Quote Posted by nicked
Just don't look too closely at my pagoda. It ate so many cells I had to split the mission in two.
Worth it. :D
john9818a on 11/9/2019 at 22:36
Quote Posted by DirkBogan
It depends on what kind of arches you mean, but check out
Sound of A Burrick In A Room -- skacky made all kinds of intersecting arches using corner-apex pyramids and/or wedge brushes
e.g.
Inline Image:
https://i.imgur.com/9Z24u6d.jpgIt doesn't come across well in images, so I recommend checking them out yourself in DromEd.
I never was able to get corner apex pyramids to sit flush with the wall, so I just used identical cylinders to ensure that the corresponding faces lined up with each other.
DirkBogan on 11/9/2019 at 22:56
@john9818a, if you are having trouble aligning pyramids and cylinders, try selecting either 'Align By Vertices' or 'Align By Sides' in the Shapes dropdown menu when making a new brush. This will change how that one brush snaps to the grid (importantly, it doesn't affect any of your previous brushes). I only discovered this after a few months of building, and wish I had known about it sooner.
As for using cylinders, it is the simple solution, but it is very costly in terms of cells (unless you meant solid cylinders?). Don wanted to know if he could make intersecting arches without using cylinders :). The approach used in that screenshot is only for authors trying to push the limits.
uncadonego on 12/9/2019 at 03:04
Not all of my sewer lines intersect at 90 degrees though. More x's than t's sometimes.
uncadonego on 12/9/2019 at 07:54
That was actually meant in the form of a question. Do funky angles on the x and y, and sometimes the z, with respect to intersecting sewers, lend themselves to "align by vertices", or will it *$!? it up?
john9818a on 12/9/2019 at 08:47
DirkBogan no I haven't had any trouble aligning pyramids with cylinders, but then again mine are stacked on top of each other... In one case a building and another as a pyramid. I haven't tried to use the apex pyramid since before new dark came out, and I tried it in the same manner as your example. Back then I couldn't get the apex pyramid to sit flush so it was obvious that the oddball brush was sticking out. :p
My current sewers use cylinders and I haven't had any issues with them so far.
Yandros on 12/9/2019 at 18:15
And you won't unless your mission is very large and approaching the cell limit. But that is what this thread is focused on. :)