demagogue on 11/11/2012 at 12:15
Quote Posted by Al_B
I believe Digi worked on Kaldwin's bridge and Purah worked on the party mission but don't take that as gospel.
I asked Digi directly, and he said he thought a person shouldn't know until after they've played, because the job of the designer is to disappear and let the game speak for itself ... And you shouldn't be looking for the creator in it. But after you've played it ...
I think what Al wrote is right too. I still don't have 100% confirmation yet though. I should ask again now that I've finished it.
SubJeff on 11/11/2012 at 15:25
Quote Posted by robthom
I refuse to use steam.
I always have and I've never used it.
IMO, steam and its forums is where the childish and uncreative dwell.
You know this makes no sense, right? Steam is a platform, no one "dwells" there.
Think what you want about the forums but equating them to the platform makes no sense at all. It's like saying Audis are inconsiderate based on the behaviour of the drivers.
MILO1985 on 11/11/2012 at 17:10
Dishonored was a mediocre at best, the athmosphere is nothing like Thief, it's more of a half life 2 style distopia, as apposed to miedival stealth.
robthom on 12/11/2012 at 06:16
Quote Posted by Subjective Effect
... but equating them to the platform makes no sense at all. ...
I think that it does.
I think that bethesda catering to consoles (under the impetus of ms),
caters to the type of people who cant be bothered to update their software manually!
And the type of people who cant be bothered to install a game or map a key input!
I've thought about it,
and I'm convinced that I'm right!
robthom on 12/11/2012 at 06:19
Quote Posted by MILO1985
Dishonored was a mediocre at best, the athmosphere is nothing like Thief, it's more of a half life 2 style distopia, as apposed to miedival stealth.
You dont deserve a response!
But the only thing that separates D from T,
is T had horror!
But D has a grip of other attributes!
My biggest complaint about D is that its much to short.
Shame that it wont be released as a FM kit!
It could have really lived on like ES!
Captain Spandex on 12/11/2012 at 06:33
Quote Posted by robthom
What a great game.
I just finished it a second ago and the whole time I'm playing it I'm getting that same full body feeling of thrill and satisfaction that I got when I played Thief and Thief 2.
I actually consider it the Thief 3 that I never got.
I tried to play Thief 3 and re started it two or three times and just put it down every time.
That wasn't a Thief game IMO.
It just didn't feel like one.
Dishonored is Thief but Deadly Shadows isn't? Holy elitist claptrap, Batman!
I'm sorry, Thief 3 may have had numerous failings, but the absence of a protagonist the player can feasibly connect with in Dishonored and the fact that said character is dropped into a waifish narrative hurts not just the story, but the actual gameplay itself. Stealth games are tense, and in Thief that tension was manufactured by the game world, namely Garrett's brief snippets of commentary on it.
The fact that Corvo is just a faceless nobody the player is simply presumed to care about actively hinders the tension of the stealth. And that's a flaw that Deadly Shadows
does not have.
JarlFrank on 14/11/2012 at 19:33
I agree that this game is very, very good. Not Thief, but good.
I'm going to do some shameless self-advertisement and post a link to the review I wrote on the Codex:
(
http://www.rpgcodex.net/content.php?id=8587)
:P
ToadTadWater on 20/11/2012 at 09:07
I am now on my first 'no kill-stealth' play of game(#3 play). I find the game immensely enjoyable, the sounds/audio is great, all things seem 'as good as it gets' these days, even with an older unreal engine, and I play a fair # of games of various types! Quick save & reload (a rarity these days) work wonderfully & no crashes for me with LOTS of reloading - stealth kills are not always easy!! :D
Regular saves do not work so well on PC, but quick save and manual saves seem ok & no loss.
Look forward to the DLC next month, its about Corvo's trial apparently, and supposedly 2 more DLC's in 2013, total 3!! :cheeky:
A thief fan should absolutely get this game, and see what Thief4, if it ever occurs, has to beat to be better, a tough act to follow, IMO!
Here's to Dishonored, and 3 DLC's & Dishonored II !! Great work ArKane!!
Constance on 20/11/2012 at 12:52
Hmm so you wrote :
Quote:
While the guards are very aware of sounds and can easily spot you when you enter their line of sight, they are completely oblivious to your manipulations of the environment. I once snuck up on a guard standing at a table reading a map, and managed to take the map and everything else lying on the table without him noticing.
That's weird, for I once stole a painting from behind a guard while he was standing in front of it as a pause on his patrol route and he did notice and turned back to face me immediately.
Also :
Quote:
Speaking of dead or unconscious bodies - the game can only keep track of five incapacitated NPCs at once, which means that, if you knock out a sufficient amount of guards, bodies will start vanishing. I once chose a certain room far off from any patrol route to dump all the bodies of knocked-out guards. I already had dumped four guards there, but when I returned with another, three of them were suddenly gone and only one was left. This has probably been built into the game to save computing resources, especially on the console version, but on PC they should at least have offered the option to de-activate this feature.
While there is no actual option in the interface to change that, it can be modified on PC, by changing the values of m_CorpseAbsoluteMaximumCount and m_CorpseIdealMaximumCount in some file that should be named like DishonoredAI.ini, somewhere below your "My documents" folder.