Relic - Left for Dead Mar. 21/03 - by Schwaa2
Morrgan on 21/3/2003 at 20:53
Cool, I've been waiting for this one for some time now!
*downloady*
Glenn Italiano on 22/3/2003 at 02:14
Downloading now
Thanks Schwaa2 for releasing the FM :cool:
Child of Karras on 22/3/2003 at 04:05
Holy shitE! Talk about UNIQUE! Great FM Shcwaa!
Oh and I need some help... The Pagan's house section, if you look through the window, you can see another Pagan doing God know's what. Any way to get there? And those horned beasts, no way to KO them? And what's with the waving arms but no damage being done to me?
Silver Sorrow on 22/3/2003 at 04:13
1) Rope arrow.
2) Those are treebeasts...blackjacks don't work on trees. Think of what could hurt a tree.
Schwaa2 on 22/3/2003 at 04:13
:ebil:
Pagans
[SPOILER]Over the roof or through the window, stand on crate/ crouch/ crawl through[/SPOILER]
Trickster
[SPOILER]He doesn't like to behave that's for sure, did he run away yet? He's supposed to run...[/SPOILER]
Oh, do you mean the treebeasts, fire arrows work if you need to. Its not their fault they're nasty.
Child of Karras on 22/3/2003 at 04:18
Quote:
Originally posted by Silver Sorrow 2) Those are treebeasts...blackjacks don't work on trees. Think of what could hurt a tree. I was talking about those horned creatures with flame/gas surrounding their right hand. I can't KO them and they always run off diseppearing after a few seconds of running around and waving their arms. Are they suppose to cause NO damage?
Heh, and after Garrett wakes up and the FMV "MISSION COMPLETE" appeared, I thought Shcwaa messed his zip file up! :p (Thanks for the quick reply)
Schwaa2 on 22/3/2003 at 04:41
Quote:
Originally posted by Child of Karras I was talking about those horned creatures with flame/gas surrounding their right hand. I can't KO them and they always run off diseppearing after a few seconds of running around and waving their arms. Are they suppose to cause NO damage? [SPOILER]Oh good, they are working... i thought maybe they were dissapearing ... He was real testy to get him to work like that. Originally I wanted him to fire a warning shot, then run. But he just wanted to fight til the death then, so no shots :([/SPOILER]
Child of Karras on 22/3/2003 at 04:59
SCHWAA
[SPOILER]Actually your horned beasts were acting really weird. Even if they did or did not see me, they would turn around and run for no reason then walk back. Then turn and run again. Run like how a civilian would run when he spots you. I mean... I was FAR away from him and the gem was COMPLETELY black so there's NO WAY he could have seen/heard me.
The first one I met was close to some wooden structures (no apemen around). I tried to Blackjack him but he fired a completely harmless shot and then ran off, disseapering and leaving a cloud of gas.[/spoiler]
Caradavin on 22/3/2003 at 05:07
Ack! All text deleted itself. Guess I'll start over.
I really enjoyed this as a designer and a player - very inspiring work, schwaa. I only had one issue and I don't know if it's the game or my computer (prolly the latter).
[SPOILER]When I get to the second floor of library via the stairs by where Elizabeth patrols it begins to skip badly. I quit the game out of frustration right after I found Thomas because I was sick of getting stuck in the upper room by the waterfall. Everytime I turned I would be facing a wall or book stack instead of the door. AAAAhhh![/SPOILER]
Any tips on how to fix that? I figure it has something to do with memory.
Back to the point, though, I think you did a very fine job here. And now I will be attached to your back like an annoying nOObie monkey asking for help for eternity. MWAHAHAHAH....oops. I didn't mean that, I would never become annoying.
:angel:
Schwaa2 on 22/3/2003 at 06:56
yeah CoK, he's kinda buggy. Not really much I could do. I tried many ways to get him to act like I wanted and that's as close as I got. [spoiler]You're not supposed to catch him, he's the trickster :)[/spoiler]
Caradavin, I suppose it would maily be your computer if you were in the large area of the library. The frame rate gets fairly low there, i had actually redisigned it quite a bit to lower the polycount. my framerate was about 16 fps until I redid it, now its 20 in all but one corner by the table.
I'll be glad to help out, you just have to do more voice acting, OK? :D
BTW everyone, she's the funny shroomin keeperette :) (and Elizabeth in the intro)