Relic - Left for Dead Mar. 21/03 - by Schwaa2
baeuchlein on 1/4/2023 at 19:01
Quote Posted by Hit Deity
I always thought those Incompletes should have a more neutral colour..
Yellow would also have been a good choice, I think. Hmmm...:idea: maybe I can find the graphics used and change the color.
Balboa on 1/4/2023 at 20:21
Quote Posted by baeuchlein
Yellow would also have been a good choice, I think. Hmmm...:idea: maybe I can find the graphics used and change the color.
Should be easy. These are the
intrface files:
Passed - GOALI001
Failed - GOALI003
Inactive - GOALI002
baeuchlein on 1/4/2023 at 21:34
Confirmed. I extracted both intrface.crf files that were present in my game folder/directory into a newly created folder called intrface, identified GOALI002.PCX as the file to be changed, and then did that with GIMP (the program I used to change graphics files). Every other file I extracted was erased again. Thus, I do now have an intrface folder containing just the changed GOALI002.PCX in the main game folder. The "inactive" (or "failed, but it's not important") mark is now notably different from the "Failed" (and "game over") mark when finishing "Left for Dead" with one optional objective being not fulfilled.
Unfortunately, there seems to be a bug in GIMP, therefore I am unable to set the color to yellow. But the technique does work.
Hit Deity on 2/4/2023 at 14:47
Quote Posted by baeuchlein
Confirmed. I extracted both
intrface.crf files that were present in my game folder/directory into a newly created folder called
intrface, identified
GOALI002.PCX as the file to be changed, and then did that with GIMP (the program I used to change graphics files). Every other file I extracted was erased again. Thus, I do now have an
intrface folder containing just the changed
GOALI002.PCX in the main game folder. The "inactive" (or "failed, but it's not important") mark is now notably different from the "Failed" (and "game over") mark when finishing "Left for Dead" with one optional objective being not fulfilled.
Unfortunately, there seems to be a bug in GIMP, therefore I am unable to set the color to yellow. But the technique does work.
I'm gonna have to try that, if it's not too difficult then. Thanks for the info.
baeuchlein on 2/4/2023 at 17:33
I have uploded my version (
https://1drv.ms/u/s!AmV4DcMDnt19gXAQfwe8sed2tA55?e=0aDF6A) here. Unpack the zip file in Thief 2's main folder/directory. There should be nothing that will be overwritten. Instead, a folder called
intrface (yes, that spelling is meant to be wrong) will be created, containing the changed graphics file. Thief 2 should automatically use the new graphics next time you play.
The circle/crossout mark is mainly in grey instead of yellow, but it should differ notably from red.
fortuni on 18/6/2023 at 06:55
dml to fix pocket count, courtesy Jax
Code:
DML1
//T2 FM: Relic - Left for Dead by Baddcog and J. Knez (Schwaa) //miss30.mis.dml
//pickpockets
+ObjProp 91 "DiffTurnOn"
{
"quest var values" 0, 1, 2
}
+ObjProp 91 "Scripts"
{
"Script 0" TrapRelay
}
+Link 91 92 "ControlDevice"
{
}
+ObjProp 92 "Scripts"
{
"Script 0" TrapSetQVar
}
+ObjProp 92 "TrapQVar"
{
"" =0:DrSPocketCnt
}
metal dawn on 28/2/2024 at 23:21
Feel like a fool here, but I've run into an issue I've not seen before. The first map starts, does the cutscene flyby and then nothing else happens. The new sounds and music don't play in the background, the VOs don't play, the skeleton's head doesn't fall off, the map doesn't end. I thought maybe the file was faulty but I grabbed another from a different site and got the same result. I can't tell if I've done something wrong or if an engine or script update broke the mission.
fortuni on 29/2/2024 at 06:52
Not a fool, its' a genuine concern.
I've checked both playing with dml and without and both times the missions script work fine, saw skeletons head fall off and experienced no freeze.
Maybe something has gone wrong with your T2 instal, probably best to replay with a clean install.