Ravenhook on 4/3/2016 at 13:11
Hang on...I have TWO folders, one is named schema and the other schemas??? should I have two and if not which one should I delete.
LarryG on 4/3/2016 at 13:49
You should have one named schema. Inside of that some folk have a subdir called something like "originals" which contains an uncorrupted copy of everything before you start making changes to the contents of schema. Maybe you just called your copy "schemas"?
Ravenhook on 4/3/2016 at 14:22
That is quite possible, I unistalled it and then emptied the schema folder and then copied/pasted the stuff in the folder named "original"...tried reloading but still get those four wretched enum warnings.
I am going to try redoing the snd folder to see if there is anything untoward in there other than that I will put everything back as it was and do without the candle snuff sound.:tsktsk:
Ravenhook on 4/3/2016 at 14:29
My snd folder was 82.9mb...the one I replaced it with is 115mb but I still have those enum warnings and I have noticed a !Hey You! out of texture slots...guess I havent compressed my families lately..:rolleyes:
Ravenhook on 4/3/2016 at 14:37
Would this be what the enum warning for the zombie prt is....
schema zm3a0
archetype AI_NONE
mono_loop 10 12000
volume -500
zm3a0__1 zm3a0__2 zm3a0__3 zm3a0__4 zm3a0__5 zm3a0__6 zm3a0__7 zm3a1__1 zm3a1__2 zm3a1__3
schema_voice vzombiegirl 3 atlevelzero
schema_voice vzombiegirl 1 atlevelone
if it is how do I shorten it (pretty pictrues would be nice):cheeky:
LarryG on 4/3/2016 at 15:05
Nothing wrong there that I can see. You would be looking for a line that starts with env_tag. it could be in FEET.SCH or some other schema which references CreatureType for ZombiePart, Servant, Guard, and Spider. Odds are they are all referenced together. Odds are the issues exist in more than one schema.
john9818a on 4/3/2016 at 15:51
I've found lines with more than eight in the hits.SCH file as well. The errors you are looking for aren't usually found in the AI's schema files themselves.
Ravenhook on 4/3/2016 at 16:55
Gotcha...now I understand it...thank you.:D:thumb:
Found two of them in the hits.sch file....i just delelet the one showing...i.e:-
//Hitting unarmored person
schema dart_body
archetype HIT_PROJECTILE
ar_body1 ar_body2
env_tag (Event Collision) (CreatureType Ape Crayman Apparition Burrick Frog Guard GuardNoKO Haunt Servant) (ArrowType Blowdart)
env_tag (Event Collision) (CreatureType Spider Zombie) (ArrowType Blowdart)
...guard as there are nine anums and one of the warnings is for a guard???
//Hitting person
schema bjack_flesh
archetype HIT_MELEE
volume -1
bj_body1
env_tag (Event Collision) (CreatureType Ape Crayman Apparition Burrick Frog Guard Haunt Servant Spider) (WeaponType Blackjack)
env_tag (Event Collision) (CreatureType Zombie) (WeaponType Blackjack)
...spider??
R Soul on 4/3/2016 at 17:11
Why not? It's only a matter of accuracy.
john9818a on 4/3/2016 at 17:41
On your first example I would move servant down to the next line just after spider. In the second example move spider down to the next line after zombie.