ExitApparatus on 17/5/2013 at 18:56
I'm trying to have a dead worker bot near the player's starting area, just for atmosphere, in the hunched over, shutdown pose. So far I've changed its status from "Normal" to "Dead" and that would work, except I can't figure out how to keep it from playing its death schema immediately when the mission starts.
Also if there's a way to keep guards from freaking out when they discover the bot (since it's considered a "dead body"), I'd appreciate that too.
Thanks in advance.
Yandros on 17/5/2013 at 19:26
If it's just the voice schema you want to avoid, set Speech > Voice to vnull or leave it blank. If he is also playing a motion you don't want, then use the M-PosedCorpse metaproperty, and then copy the Current pose property you're using now; adding it as a concrete prop on the AI will override the one in the metaprop (which is laying down).
gigagooga on 17/5/2013 at 19:27
the most easy way to make it is probably creating random stationary object, lets say, some statue for example and then switch the model name to "wordown" which is dead worker bot.
AI wont see it as dead robot and it wont make any sound.
...only, if you created it based on statue you might want to resize its dimensions and switch the material to metal.