ZylonBane on 4/10/2012 at 01:35
Quote Posted by Psychomorph
The menus are so slow in T2X and resolution low.
What. :weird:
Muzman on 4/10/2012 at 04:54
Quote Posted by Psychomorph
Guess it's a bit of poor coding/implementation on LGS' side, where holding two movement keys is like 1+1=2, while in case of movement in games it always should remain 1. I had the same problem in the first Splinter Cell by the way, which is funny given the fact that it is also a stealth game (some would call it like that). Maybe it's by design, like to give you a chance to accelerate a bit without to toggle to another speed, but for me it felt rather contraproductive, because in Thief it also increases the sound you make on tile and metal.
This was the case in all the 3d games of the era, from memory. Last I heard it was not bad coding, but indifferent I guess you could say. It's because movement in the world is square and a diagonal movement of 1 is further than a cardinal movement of 1.
(ok, this sounds a kind of crazy now I've written it. But I did hear something like this, even if my explanation is crap. The diagonal movement thing was true in Doom, Quake, Quake 2 and FP engines like that. Presumably at some point it was compensated for).
ZylonBane on 4/10/2012 at 05:07
Think about it this way-- people tend to perceive in-game speed in terms of forward motion. So if I'm running toward something, but need to make a sidestep, if this was modeled "correctly", my forward motion would decrease during the sidestep, which would feel annoying and wrong. I am, after all, not turning in a new direction, I'm just momentarily lengthening my stride to shift left or right.
So it's a case of optimizing for normal people and just accepting that hyperactive pixy-stix sucking weirdos will abuse it.
LarryG on 4/10/2012 at 05:13
Always the diplomatic answer, ZB. Why don't you ever just say what you really think? :laff: