voodoo47 on 18/4/2014 at 20:10
so while fixing some other stuff in the little big world, I've remembered that the giant fire looked crummy for some reason. had a closer look, and it seems like the particle systems do not scale with the flame. tried to adjust them manually, but the result looks bad for some reason, everything is off. any idea what and how much should be adjusted so that the particles would have proper size and position? lets say the new fire should be 10 times bigger than the default one.
ZylonBane on 18/4/2014 at 22:02
Just multiply the launch radius, launch velocities, and particle sizes times ten? Gravity factors, if any, will be more of a trial-and-error thing.
Though it will still look crummy, because Thief's weird polygon fire looks crummy no matter what.
voodoo47 on 19/4/2014 at 07:04
yeah, tried that, but things still looked off. maybe I've skipped something - will retry again later today.
//yeah, I was missing the gravity vector. now it looks significantly less crap™.