gamophyte on 9/12/2014 at 00:37
Code:
; these are mod paths that override the active FM in the search order
uber_mod_path mods\UpToDateOSMs+MyGemMod; these are normal mod paths which are applied after the active FM in the search order
mod_path MyBowMod+.\TexturePackI enabled these mods, by removing semicolon like I have above, on my just-for-FM's thief2 install because I was curious.
Now scripts are dead. I can't see the magic hammer scene in the bigning of broken triad, as well missions that warn me that NVscript is not working do so.
I put the semicolon back but now it's permanent. I don't understand what has changed even though I disabled them all over again. I though "
\UpToDateOSMs+MyGemMod" would do a version check?
Does anyone know why this happened? I would like to recover without having the trouble of going and finding the latest scripts and throwing them into ./thief2/
EDIT: I restarted win and it seemed to go back? I am not sure if all went back to normal, shrugggg
GUFF on 9/12/2014 at 17:00
You definitely shouldn't include scripts in modpath. It should work if you comment them out or just remove them from the modpaths altogether, though as T2 shouldn't load them.
Make sure to close out thief (and FMsel) before you make any changes to your config files. Pretty important. The changes may not save properly if you don't.
gamophyte on 9/12/2014 at 19:33
Thanks Guff. I actually don't know what these mods are. These lines come from a tafferpatcher/newdark fresh setup. A google search of these lines don't give me any idea why they are in my "cam_mod.ini".
So being that there is a issue with famsel being open, where is this file caching. What does cam_mod.ini write to? How do you think I can make cam_mod.ini audited again since now they are commented out?
Xorak on 9/12/2014 at 22:42
You can try looking in your fms folder. There's a fmsel.ini file and a backup file there, maybe you can revert any changes made. There's also a cache directory. Mine's empty so I don't know what would be in there. Maybe there are even duplicate FM folders? (I don't want to experiment with mine and see what the issue is because I don't want to mess mine up. :p) The fmsel.pdf file in the doc folder is a manual for FMsel and might give a few tips too. If you don't have too much in there, why not try uninstalling your missions, delete everything in the fms folder (backing up your saves or whatever) and then reinstall them. Or try Darkloader.
I think the bolded part of 'mod_path MyBowMod+.\TexturePack ' is an example of a modpath you might use and you supply your own mod and your own directory the mod is sitting in? Also I don't think you'd need to turn on both uber_mod_path and mod_path.
gamophyte on 10/12/2014 at 09:01
Quote Posted by Xorak
I think the bolded part of 'mod_path
MyBowMod+.\TexturePack ' is an example of a modpath you might use and you supply your own mod and your own directory the mod is sitting in? Also I don't think you'd need to turn on both uber_mod_path and mod_path.
I thought so but the way it was indented made me wonder if it was real. I should have known to just look to see if paths exist. I didn't know I was playing with fire. Uninstall/reinstall of FM doesn't work. Ehhh okay going to go drag and drop nvscript and hope other events don't require additional scripts I currupted. I won't know what they are until too late.
Thanks guise!
Le MAlin 76 on 10/12/2014 at 12:54
These lines are just examples, but not real existing mods