FrenchDecay on 29/5/2015 at 14:55
Hi everyone,
I'm trying to make my first outside fan-mission, basically I have made a serie of brushes beneath the city (kind of like in Song of the Caverns) and I want AIs to stay in that area if they were already inside and vice versa. At first I thought about a non-physical gate with AI block path avoid: block pathfinding and repel on but even with frob:ignore, stupid AIs somehow manage to spam the door without getting through.
Any idea ?
R Soul on 29/5/2015 at 16:13
You also need to add Engine Features > Locked. You should compute the pathfinding database again so the AIs know there's a door there.
A player being chased might wonder why the AI won't go through this gap, so it would be a good idea to provide a few readables hinting at something like fear of the other side or some magical barrier. Or make it physically impossible for the AI by using a hole in the ground as the entrance.
FrenchDecay on 30/5/2015 at 10:27
Guess it worked, AIs fire through and can only get past when dodging for no apparent reasons. A little barricade and it'll be great, thanks !