jtr7 on 16/1/2008 at 02:46
You'll probably have to just get them to follow you wherever they can follow you over the terrain, and stay ahead of them, keeping yourself in their sights. If they lose sight of you AND they don't return to patrolling, they may stay in the area where they lost you. I dunno, really.:erg:
Peanuckle on 21/1/2008 at 20:56
Is it possible to crate-nudge Haunts?
sNeaksieGarrett on 22/1/2008 at 03:31
@KurtC
I'm not a mod, but I suggest puting spoil tags on some of that material in your post because people might hap upon this thread and it would ruin it...:) Although, I can't imagine any taffer not having played this map already:rolleyes: :p
Interesting though, I never knew you could do that.:o
baeuchlein on 27/1/2008 at 18:29
Quote Posted by Peanuckle
Is it possible to bring in all the haunts from RTC to the same area, so that I may duel them all?
There is at least one haunt
down in the cellars below the factory and the little church-like building. I do not know how one can get this guy
onto an elevator and then up to street level, especially because he'll attack you on sight, hitting hard immediately.
jtr7 on 27/1/2008 at 20:28
Man! If he could get all the Haunts down into the cellar, that would be amazing!
The Magpie on 28/1/2008 at 00:24
Uhm... how about walling them in using crates? :cheeky:
Anyway, be sure to fraps it, Peanuckle!
--
Larris
Peanuckle on 29/1/2008 at 22:04
I'll do my best, but between getting the Cathedral haunts down the cloister and the cellar haunts up the elevator, it may be rather difficult.
*Try # 435...*
jtr7 on 29/1/2008 at 22:48
Too bad you can't have someone document each smallish success leading up to the big fight. This would make a great video if all the best parts were edited together.:eek:
Lovecraftian on 29/1/2008 at 23:18
Can someone provide a link for Azal's T2 guide? Someone said it was down, hope not.