Peanuckle on 31/1/2008 at 21:34
I'm seriously thinking on the logistics of my haunt challenge. Lets make a list first. There are 9 haunts total, correct? There's two in the main cathedral, one in St. Yora's, two that patrol between Tennor's and the other building that I can't remember...
I'm missing some. Plz make a list so I can plan my strategy.
jtr7 on 31/1/2008 at 23:16
Without checking patrol points, just looking at the placement of the Haunts in DromEd before they are animated and sent on their way...
--There are three Haunts in the Cathedral (EyeMinions).
--FredTheHaunt is in St. Yora's.
--ExpertHaunt1 is in the general cloister area outside St. Jenel's.
--ExpertHaunt2 is in the bathhouse with the elevator to the Winter Tunnels, between the first courtyard and the general cloister areas.
--A Haunt is in St. Jenel's near the elevator.
--A Haunt is near the Cloister Gate.
--A Haunt is in the Winter Tunnels in the maze-like storage room, near the elevator to the bathhouse.
Peanuckle on 1/2/2008 at 02:54
Thank you jtr7, lets see what I can do...
First things first, kill every non-haunt in the level. I cannot afford to get cut off.
Lure each cathedral haunt with noisemakers or broadheads one a time to the cloister steps, then crate nudge them or use some kind of glitch to kick them down the ledge.
The winter storage haunt will be lured similarly onto the elevator, while I sit in a side room and trigger the elevator with a broadhead so it doesn't come off the elevator after me.
These haunt's patrol routes will be inaccessible, so hopefully (I know they'll just go make love to the cloister stairs) they'll stay put. The other haunts can just be lured normally.
Find a high spot to observe and make sure all haunts are in the same area. (I'm thinking the big open space between the Tennors and the cloister gate, or the smaller open space immediately to the right of the cloister steps.)
Launch a fire arrow to announce your presence.
Pull out Blackjack
Scream "BANZAI!" And jump into the fray!
Die.
Die.
Die.
Die.
By the grace of God, sheer luck and possible Dark Engine exploits, kill a few haunts.
Die some more.
Maybe perhaps Win?!!?!
Upload video to YouTube.
Remember that I forgot to record the whole thing.
Go to bed cursing. :(
jtr7 on 1/2/2008 at 03:12
Have fun, you crazy taffer!:angel:
If you manage to get them all in one place, do a hard save and share the Save Game file with us.
Not a suggestion, but imagine getting them all in front of the Cloister Gate and setting off the Explosive Device.
Thief_4 on 2/2/2008 at 02:36
on my converted thief gold return to the chathedral i have to go to brother muras for each thing,it is not possible to get them like dark project version,but version i got is thief gold converted for thief 2 darkloader
i found it a bit more challanging,and they removed the kill all haunts objective on expert
User was banned by Digital Nightfall on 8-4-2008
Constam on 18/3/2008 at 22:04
Just read this post, glad it answered my question about Return to the Cathedral. The first time I played it, I was so scared of the undead that I wanted to finish the mission as fast as possible. I thought completing it in under three minutes was kind of suspicious though, not realizing that the door was supposed to seal. At the very start of the mission, as soon as the door closed automatically for the first time, I'd propped it open with a skull so as to be able to better flee if the haunts saw me. I didn't know until now that it was just a glitch. I should probably go back and play the rest of the mission...