jiansonz on 18/6/2009 at 22:05
WOW, excellent mission! :thumb:
I particularly liked how the story unfolded piece by piece, and that you could clearly grasp the different agendas and motives that the important characters had.
The "scene" with Brother Lukas was really well done. The "Builder, walk with thee." parting line at the end was perfect. I was getting Laura Palmer vibes here...:laff:
Also, this mission has two things that have been neglected on many new missions lately:
- pre-mission shopping (this is really fun for the first playthrough for an 'Iron Man' player like me. "Hmm, what can give me the best chance for a succesful no-reloads run?")
- really good maps
The one thing I didn´t really like was that one guard (wearing an essential key) showed up for no plausible reason. I understand that it was done to control the flow of the story, but it was still illogical.
PotatoGuy on 19/6/2009 at 07:11
Quote:
The one thing I didn´t really like was that one guard (wearing an essential key) showed up for no plausible reason. I understand that it was done to control the flow of the story, but it was still illogical.
I didn't had a problem with that. There is no way you will miss the guard, beause you'll have to cross the hallway next to him, and you hear the sound of the gate closing: he didn't apppear from nothing, he was just outside. :p
Sticky Fingers on 14/4/2011 at 03:04
Finally got around to this one (imagine finding a Morrgan FM you hadn't played before :D ).
This has one of the best & most absorbing storylines I've ever encountered in an FM - & one which fits in perfectly with the great design & gameplay. Along with the detail, AI dialogue & well-made readables / clues, I was thoroughly immersed from start to finish.
IMO, one of the very best T1 FMs & I couldn't recommend it highly enough.
(Very belated) Thank-You for this gem, Morrgan :thumb: :thumb:
(This mission finally broke me out of a 4-month Thief burn-out: so big thanx for that too!)
PotatoGuy on 14/4/2011 at 21:43
Replayed this one too today. Basically you said it all SF - I totally agree with you.
TaffinOut on 18/4/2014 at 08:10
Very suspenseful, albeit brief but fun mission! I love that classic hammerite temple/quarters feel. It took me 46 mins to get a max loot run.
For the additional objective requiring you to place 3 pieces of evidence, I had 2 extras, only the fourth of of which was validated. I was surprised the burnt note didn't count? I guess there aren't actually any names on it
Btw did anybody make use of the fire arrow found in the engineer quarters fireplace?
Anyway, LOVED it - thanks alot :cheeky: I'm glad you spent your holidays constructively:joke:, it was much appreciated!
<Username> on 12/8/2019 at 06:49
Just finished the mission on Normal in 34 minutes and with 782 of 1262 total loot. Loved everything about it. One of my favorite missions of all time! I am sure I will revisit it later on the other difficulties. :thumb:
radogoal on 2/1/2020 at 08:10
i stuck at the beginning. how can i get out of the sewer?
baeuchlein on 2/1/2020 at 12:33
There is a secret door in one of the walls. I overlooked it several times myself when I played the mission, despite the fact that the door is even marked on the map.:o
I have written nothing about a switch or anything else needed to open the door in my notes, so it should be fairly easy to open once the player discovers it.
Samantha1 on 31/5/2021 at 18:02
I just came across this fantastic mission and it is well.. fantastic! :D It was so exciting to collect the clues and read the notes for hints to be able to find out who was the murderer in the end.
I´m currently playing through all fanmissions from morrgan and gotta say so far I loved all of them!! Thank you very much, really appreciated!! :thumb: