Men-E More on 3/7/2014 at 05:47
Awhile ago, I expressed interest in wanting to develop a game in the vein of System Shock 1, with additional influences from SS2, DX1, Ultima Underworld 1+2, and TNM. I discovered two possible game engines for what I was looking for: the System Shock Hack Project and Revert 3D.
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http://revert3d.blogspot.com/p/about.html) http://revert3d.blogspot.com/p/about.html
I'm leaning more towards Revert 3D, though the developer hasn't updated it for awhile. I don't think anyone has tried to make a game based off of that engine, although I know some are very interested in it.
It looks perfect for what I want to do, except that I want to do some outdoor locations and water sections, and I'm not quite sure Revert 3D can pull them off.
There's some freeware engines I've discovered based upon Ultima Underwolrd whoich appear to have stable functionality, but I don't know enough about them yet.
Another possible option is to use a freeware engine like Doom, since I was very impressed with how it was used in retro freeware titles like Mega Man 8-Bit Deathmatch and barista 1. However, I want to be use an engine that's closer to SS1's engine, and yet still is fully functional and open source.
The last option is Game Maker, which I've seen been used to make some pretty nifty and sophisticated first person games. Particularly Cactusquid's Mondo Medicals and Mondo Agency.
I remember the developer of Revert 3D was around here once. Have there been any attempts recently to create games like SS1 or UU, with engines that are open source, functional, and are supported?
Here's a hint for the concept: It's a first person RPG/interactive college simulator set in a cyberpunk alternate reality of a New England college campus, in which the students and instructors function like the characters from Neuromancer, but far more mundane and complacent (like a real college). The situations and characters borrow elements from William S. Burroughs' Nova Express, Johnny Mnemonic, The Lawnmower Man, Tron, Dark Seed, Frank Miller's Ronin, the Earthbound series, and Devo's early music videos all fused with the dull routines of the modern day average college experience.