Namdrol on 29/6/2009 at 07:00
Horses, carts etc would worry me. It becomes a gimmick, a selling point.
Like the warthog in Halo.
And it becomes just another coding distraction for the developers.
Dogs on the other hand (despite malaus' rather, um, "odd" fantasy :cheeky:) would be great.
It could add a good element and a new challenge.
Dia on 29/6/2009 at 14:56
Quote Posted by Reliance
Actually, a better comparison with Thi4f + 4orses would be Assassins Creed. I mean it was an interesting game, but too repetitive and too simple and I fear that map construction to allow Thi4f to accompany this idea would render it Creed style (which is, farther away from the series than I would enjoy). However, horses in game (albeit unrideable) would provide a greater sense of immersion.
I haven't played Creed yet though I've heard a lot of pros & cons (mostly cons, I think). My curiosity is piqued now so I'm going to have to try it. There have been horses in some Thief FMs, but they mostly just stood in their stalls (I can't remember if they made sounds or not). So seeing a horse hooked up to a cart on the street wouldn't be that much of a stretch and in some instances could lend a realistic touch. For example: Garrett has an objective to break into a mansion & is having a hard time finding an entrance since the obvious entrances are all heavily guarded. At one of the rear entrances where deliveries are made there's a horse hitched up to a cart belonging to a grocer or butcher or somesuch and it's strategically placed so that Garrett can't gain entrance without being noticed. That kind of scenario might make the player have to use his brain (& stealth) in order to find a way into the mansion. So I do think it's possible to incorporate horses & carts in such a way that they enhance the immersiveness of the mission.
Opal-Eyed Fan on 24/7/2009 at 02:18
Horses in thief? Ridable horses in Thief? I would only see the point I'm afraid if some of the missions took place outside the city, on some far away plantation or estate, or maybe even if a mission or two took place in a small town or hamlet somewhere on the countryside. - Then I guess ridable horses might be worth the trouble of incorporating into the level/mission design. The overall focus is on sneaking, and you can't very well sneak around on horseback can you?:rolleyes:
jtr7 on 24/7/2009 at 02:37
Garrett would need to continually moss down the cobblestones, and keep nudging the horse forward, 'cause it would want to eat such succulent plants. No ridable horses, but the sight of them would be nice--if players wouldn't kill them. :tsktsk: Garrett and the players would rather explore the terrain he's passing through.
I can see the mission end-point as an area with a carriage (taxi) waiting for him, but the mission ending before he gets to it, and it's only there because the mission is at a great distance.
Taffer36 on 24/7/2009 at 04:55
Were horses ever brought up in the Thief canon? I forget...
At any rate, someone brought up Burricks. I'm not sure if it was a joke or not, but seriously, why be tied down by standard animals? This is a fictional setting after all, so why not create a different type of creature for transport? Doesn't necessarily have to be Burricks, but could be a bit more creative than horses.
jtr7 on 24/7/2009 at 06:38
Horses in canon:
In the briefing for
Lord Bafford's Manor, the sound of clip-clopping is heard:
Inline Image:
http://i70.photobucket.com/albums/i106/jtr7/TDP_TG_BaffordsHorseCarriage.jpgWhen the Rutherford Castle mission starts, listen to the sounds outside the gate.
From
PAGcurses: "... For the cityman who beated his horse. Be cursing him with them blackening sickness. I bes burn them cornsilks on that fullsy moon - and whisper them words that bringers on them bruising. He bes dead by next moon. ..."
Several TDS instances of "Hold yer horses..."
Horses in 4 paintings TDP/TG/TMA:
paint20
paint30
ripoff4
ripoff8We can't say this is a reference to horses, but...:
g2_idle_ou1: "Two red stars up there...looks like...the Crown? The Riders?"
From
M12B23: "Bram's Personal Collector's Journal vol. 17
Just came back from a nice long trip in the northern territories. Ah, what wonderful hunting they have up north! Bafford always organizes the most delightful hunting excursions. We tromped around in the rain on horseback for a good three days and Julian caught a nasty cold. Still, it was tremendous fun. ..."
And since the idea of domesticated burricks is considered insane in that world, there will need to be another species, if horses or other real world animals are ruled out. According to canon ("...you camel-mannered, tunic-wearing, molly-coddle!". No, not you, Taffer36.) there are camels in or around The City:
M16b10shp: "Cellarer Abrucha,
We urgently need the chemicals last requested. Two days hence we'll be sending young Lucca to the city. Have one of your helpers accompany him. Also, see if you can add 3 goats, a camel, and a burrick to the animals gathered for the next round of experiments.
- Adept Haseki Beyzar"
It would have to be treated delicately if a new species is created for transportation purposes, or it will look like Mos Eisley at night.
Beleg Cúthalion on 24/7/2009 at 06:53
"Your Lord Ember's knowledge of the world is limited to the names of his ancestors and equine diseases of the mouth." (maid in Rutherford Castle)
Burricks are too dangerous as means of transport. You cannot easily arrest the gas gland I fear. But I'd like to see some jobs like getting someone to fetch a cart so the tons of loot can be carried away.
jtr7 on 24/7/2009 at 07:19
Ah yes! Thanks Beleg.:thumb:
Although it's not necessarily the devs' thought on the matter (and as we see with the example of the Caterer later on), it's possible that when Garrett hitched a ride on the cart to Rutherford, it was horse-drawn. But we've driven this one into the ground.
How about a Draisienne or even a Velocipede? :laff:
miguel on 25/7/2009 at 19:41
No thanks ....