The inscrutable po on 17/10/2005 at 01:18
That was wild but laggy. I still played it four times because it is so jam packed with new objects and effects. I should count them up. There must be thirty.
Do I need the developer's script as well as the user script?
2, Does the developer's script just go into the t2 directory like the user script?
[SPOILER]Who was the... guy in the cellar?
Who were those knights that hailed me?[/SPOILER]
epithumia on 17/10/2005 at 02:26
Quote Posted by The inscrutable po
Do I need the developer's script as well as the user script?
If you 're a FM developer and need the demo mission and documentation, then yes. Otherwise, no. The developer script package just includes two documentation files, a demo .mis and associated gamesys.
paulothemanio on 17/10/2005 at 14:26
Quote Posted by The inscrutable po
[SPOILER]Who was the... guy in the cellar?
Who were those knights that hailed me?[/SPOILER]
You need to have seen The Evil Dead movies to understand that. :D
kamyk on 3/11/2005 at 02:22
Where the hell is the dagger? I have all the right scripts, [SPOILER]see the face in the bedroom, get the key in the bathroom, went in the basement, got all the pages,[/SPOILER] but I can't find the damn Dagger anywhere!
This is one of the better missions I have ever played. But like most of the other people here, my framerate was atrocious. 5 FPS in the cabin.
Boom stick, lol. Seriously, this mission was a wonderful take on the movie series in spite of the horrible framerates.
metal dawn on 3/11/2005 at 02:47
The dagger is in the
BATHROOM. Quick question...have you read the Necronomicon yet? I'm pretty sure the dagger appears after you read it.
kamyk on 3/11/2005 at 03:31
Yeah I've read it, that's when [SPOILER]the face/head shows up.[/SPOILER] I've looked all over [SPOILER]the bathroom,[/SPOILER] but I can't find the dagger there...
kamyk on 3/11/2005 at 09:22
Never mind. Finally found it. Stupid framerate thing made me slip past it over a dozen times before it ever highlighted.
Oh well, it is a real shame that the framerate issue seems to affect so many players, because I would rate this mission 11 out of 10 if it weren't there. It was good enough to keep me slogging through 5 fps till I solved it anyway.
That ending was great BTW.
TheNightTerror on 3/11/2005 at 09:46
*runs into thread too late :o*
Can you try a weird little tidbit I picked up a while back? I found my framerate problems almost completely vanished when I fired all of my fire arrows. Can you try firing them from a quick-save you have with the framerate problems present, maybe, to see if it helps at all?
kamyk on 5/11/2005 at 01:35
Tried that, and it didn't do anything helpful for me, sorry.
I really think the framerate issue has something to do with the moving objects towards the front of the cabin. Either polygon count, or scripting loops.
Of course if [SPOILER]the stove[/SPOILER] is considered a multi part moving object throughout the mission that might not help either.
Regardless it still kicks ass. I'm rewatching the whole movie series just because of this FM.