thelostsoul on 27/5/2005 at 18:16
I am so sorry Troutpack, it must be the heat in england not used to it.
You are right its not your mission i started to play, it was " Just friends part one". by bassmanret.
God what a plonker, i will never be able to post here again. Well for a month or so.
Anyway, i'm off to hide in a corner somewhere and play some fm called "Rightupthere". I think that's what it called.
Eshaktaar on 27/5/2005 at 18:35
Like the custom stuff in this mission. Lots of movie references and something that reminded me of Maniac Mansion. I take it the anachronisms are intentional.
Unfortunately I'm getting very choppy framerates after a while, too. It doesn't matter where I look, even when I just watch the floor the game can go below 5 fps at times.
Currently I'm stuck:[spoiler]I've picked up the Necronomicon. All doors closed (unfrobbable) and a picture fell from the wall. But now I'm blocked by an invisible wall and can't get out of the room.[/spoiler]I have GayleSaver's scripts installed, so that can't be the problem...
Troutpack on 27/5/2005 at 18:46
Quote Posted by thelostsoul
I am so sorry Troutpack, it must be the heat in england not used to it.
You are right its not your mission i started to play, it was " Just friends part one". by bassmanret.
God what a plonker, i will never be able to post here again. Well for a month or so.
Anyway, i'm off to hide in a corner somewhere and play some fm called "Rightupthere". I think that's what it called.
:joke: :cheeky: That's hilarious! At first I actually thought you were just trolling, but that explains it. I'm looking forward to some complaints that pertain to my mission ;) .
Quote Posted by Eshaktaar
I have GayleSaver's scripts installed, so that can't be the problem...
One of the betatesters was using an old version of the Gaylesaver's scripts and had that exact problem. If getting the bugfixed version doesn't help, [SPOILER]the invisible walls disappear after about 30 seconds or so, but you miss a scripted sequence.[/SPOILER]
bassmanret on 27/5/2005 at 18:54
Quote:
You are right its not your mission i started to play, it was " Just friends part one". by bassmanret.
Hey, I resemble that remark. :)
thelostsoul, I know, I know..... I've already been beaten repeatedly with the "Damn, the cave jumping part really sucks!" stick, and I understand. If you ever want to give it another try, though, the cave parts are only about 1/4 of the whole mission. Once you get out, the city part is MUCH better (or so I'm told). If not, I understand, and no hard feelings. :)
Eshaktaar on 27/5/2005 at 18:57
I think I've found the culprit: TrapTimedRelay. It's a script that doesn't work with certain Thief 2 versions (even if patched). There are several versions of the file gen.osm around, if you want to make sure TrapTimedRelay works everywhere, put your gen.osm into the zip.
I know I reinstalled Thief 2 some time ago and most likely forgot about copying a working version of gen.osm into the folder.
Troutpack on 27/5/2005 at 19:03
Quote Posted by Eshaktaar
I think I've found the culprit: TrapTimedRelay. It's a script that doesn't work with certain Thief 2 versions (even if patched). There are several versions of the file
gen.osm around, if you want to make sure TrapTimedRelay works everywhere, put your gen.osm into the zip.
I know I reinstalled Thief 2 some time ago and most likely forgot about copying a working version of gen.osm into the folder.
I wasn't aware of this! :mad: I guess I'll have to upload a new version with the osm then. :grr:
Eshaktaar on 27/5/2005 at 19:21
Now that I've copied the proper gen.osm, the mission works as intended. [SPOILER]I missed quite a few of Garrett's quips and the scream outside. Love that giant talking ghost head after picking up the book. Great effect![/SPOILER]
Troutpack on 27/5/2005 at 21:26
A new archive with a functional version of gen.osm is now up on Thiefmissions.
essaniael on 27/5/2005 at 22:43
[spoiler]Can't find the dagger. Am assuming that once found maybe the doors to the house may open again?[/spoiler]