Sg3 on 4/2/2011 at 18:40
I'm currently crazy about Rise of Flight. Ran a search here and found a few brief mentions but no thread. Who else flies this sim?
In case you haven't heard bird, Rise of Flight is a "hardcore" Great War flight simulator. It isn't quite as realistic as a military grade sim, but it's arguably the most realistic aerial combat simulator for P.C. at the moment. It's surely the most realistic P.C. aerial combat simulator of propeller aircraft, for now.
catbarf on 4/2/2011 at 22:46
I fly it from time to time. I love the setting, and the physics- it's definitely the most immersive flight sim I've ever played. I just don't play multiplayer too often as the curbstomping the German planes get against British planes gets old pretty quickly. And I must say I absolutely hate their pricing scheme.
Sg3 on 4/2/2011 at 23:02
Maybe we could fly together. I write "mostly-historical" cooperative missions that can be played either humans-versus-humans or humans-versus-A.I. They also were designed with adjustable mission length and difficulty in mind.
Regarding the British and German aircraft, it really all depends on the planeset. Some of the German aircraft really have it tough against their primary opponents. And vice versa of course. Overall the Allies have it a bit harder I think, but for the most part it's pretty even.
catbarf on 5/2/2011 at 00:18
Eh. I have not-so-fond memories of SPADs using their climb rate and speed to dance above Fokker V.VIIs, and even out-turn them at low altitude. I should reinstall it.
Sg3 on 5/2/2011 at 01:11
Given equally-experienced pilots and equal fuel loads, and assuming no other significant inequalities are present (such as engine damage), a SPAD XIII cannot out-turn or even "out-climb-turn" a Fokker D.VII at any altitude below 10,000 feet. So, respectfully, either the fellow was flying with much less fuel mass weighing him down, or he knew his ship much better than the Fokker D.VII pilot did.
I do training. I'd love to help you become more familiar with this sim and, hopefully, more fond of it. I'm in the top twenty on the Leaderboard in R.o.F.; that isn't a very accurate measure of skill (Leaderboards reflect enthusiasm more than they accurately reflect skill), but it does indicate that I'm not completely full of hot air. [smile]
And if you don't have the time to put forth a massive effort to become a super virtual ace, I do write cooperative missions and I'm more than happy to fly with someone against the A.I. and cover them while they make kills.
catbarf on 5/2/2011 at 02:02
Quote Posted by Sg3
Given equally-experienced pilots and equal fuel loads, and assuming no other significant inequalities are present (such as engine damage), a SPAD XIII cannot out-turn or even "out-climb-turn" a Fokker D.VII at any altitude below 10,000 feet. So, respectfully, either the fellow was flying with much less fuel mass weighing him down, or he knew his ship much better than the Fokker D.VII pilot did.
I've noticed that the SPAD's higher thrust lets it gain speed more rapidly, which gives it an energy edge in a sustained turn. The Fokker maneuvers very well in a dogfight, but a SPAD can go into a climb while turning, and get into position to tail or boom-and-zoom on the Fokker within a minute. And god help you if you're in an Albatros and the SPAD starts climbing.
I've played both sides and a Fokker or Alb has no hope in hell against a good SPAD pilot (barring flukes, like when I hung on my propeller in an Alb and nailed the fuel tank on a SPAD 250m above me). It's realistic for that era of the war, but the nature of the game (where everyone who plays for a few months has the combat flight time of the best of aces) skews things a bit.
I've mostly gone back to Sturmovik for my online flight sim fix, but I'll do some co-op if you like. Not for at least a couple of weeks, though, as the school quarter's wrapping up and finishing a game project is sucking up my time.
Shadowcat on 5/2/2011 at 05:36
What's the current DRM on "Rise of Flight"? I didn't go near it when it was released, because it had some ridiculous system, but I think I heard that this had improved (at least somewhat).
catbarf on 5/2/2011 at 06:17
You can login offline, but the game is still tied to an account (your email), as well as any planes you've purchased.
Sg3 on 5/2/2011 at 14:55
It's about the worst D.R.M. that I will submit to. There's better; there's worse. How it works is, you can only play multiplayer and career mode if you are "logged in online." Requires a connection to master server. Don't have that connection, you can only fly campaign mode, single missions, or quick missions. It's that simple; no invasive programs, but a constant Internet connection practically required to do most of the interesting stuff.
demagogue on 6/2/2011 at 18:46
I mentioned Rise of Flight in a thread around here when it was still early in development, maybe before they changed the name. Haven't played it yet, though. I want to. I love IL-2 and play it all the time.