Captain on 2/8/2012 at 19:54
At first I thought, "oh great, another fucking reboot, just what we need", but then I saw the trailer.
[video=youtube;xhi-7lj7osI]http://www.youtube.com/watch?v=xhi-7lj7osI&feature=player_embedded[/video]
And I'll be damned, it looks fun.
nicked on 2/8/2012 at 20:04
Well, without wanting to judge a book by it's cover, it has the same smell of trying to be old school and modern, and failing at both as DN Forever.
henke on 2/8/2012 at 20:24
RotT came out at a time when merely being an FPS (or Doom-alike, as we called them) was reason enough to like a game, and it really didn't have anything remarkable to offer besides a handful of features like dual-wielding, guns that cause huge firey explosions and elevators. Those features were fresh at the time but have since been improved on by countless other games. That trailer really has nothing going for it except a bit of nostalgia. It looks kinda like the latest Wolfenstein game, but not as fun, and packed with a bunch of stuff that should've stayed in the 90's, like those ridiculous elevator-platforms and spinning-blade-traps.
Holy shit I'm sounding negative. If I had to say something positive: the slo-mo gun-reload looks kinda cool. So it has that going for it, at least.
Angel Dust on 2/8/2012 at 20:58
If it looks like that but plays truly old-school and also retains the silly, yet still strangely atmospheric, feel of the original, then we'll have a winner. However, like nicked, I'm sceptical and it's probably inevitable that the team will add some 'improvements' like limited sprint, sluggish movement speed, regenerating health, increased linearity* and scripted sequences. I know the genre has advanced but you do not always need that stuff; Hard Reset was seriously hampered by such design elements and Serious Sam 3 kicked all kinds of ass without them.
* Yeah, I know the old shooters weren't like Deus Ex or anything, and there was a general path to the levels, but it wasn't forced on you and you didn't feel like you were being pushed along a track. You'd just run 'n' gun at your own pace, backtracking to pick up stuff/look for secrets whenever you felt like it.
Volitions Advocate on 2/8/2012 at 22:23
If the pistols and submachineguns have infinite ammo, and they make the gameplay difficult enough that you're still challenged and always looking for that over the top weapon like the drunk missile or the the fire wall, then I think they've pretty much nailed down the jist of the original gameplay, and it might be fun. I love my ROTT.exe ... makes me want to set up my machine to dual boot DOS just so I can have the nostalgia of setting up my Sound blaster settings and putzing around in Norton Commander...
.... except not.
EvaUnit02 on 4/8/2012 at 01:18
Quote Posted by nicked
Well, without wanting to judge a book by it's cover, it has the same smell of trying to be old school and modern, and failing at both as DN Forever.
DNF was trying to be both "old school and modern", it was trying to be fucking Half-Life 2.
It was jumping pads like original, the character doesn't move like he's stuck in quick-sand (like most post CS/CoD FPSes) and did you not see the rocket jump? This looks as old school as hell.
I noticed ADS, but that's a positive improvement, so I'm not complaining. (Go play MoH:AA, tell that game wouldn't have been better with ADS. I.e. When using battle rifles like Kar98 and M1 Garand)
However it remains to be seen though if they have post-Halo shit like regen health and 2-4 slot weapon limit.
Muzman on 4/8/2012 at 06:17
As long as it still has Drunk Missiles and Ludicrous Gibs with flying eyeballs
Kuuso on 6/8/2012 at 15:10
All I care about is choosing the way to die, if you quit the game.