Avalon on 30/4/2012 at 22:00
This game follows closely in the footsteps of the first game, gameplay wise (and also the Gothic games, I guess): The quests/dialogue/RPGedness of it is enough to keep you interested, while the combat system makes you SO ANGRY YOU COULD JUST SPIT, AND YOU WOULD, BUT THEN YOU'D HAVE TO CLEAN UP YOUR SPIT. This is one of those games where the clunkiness of it can drive you to homicidal rage after your 38th death, because you're frantically mashing your buttons but your character is staring off into space and daydreaming instead of DOING ANYTHING YOU'RE GOD DAMN TELLING HIM TO DO.
The way combat is handled in this and the original game, and the entire Gothic series, always left me thinking, "Are you absolutely sure you're a pro developer? I didn't download this for 4.95 off some indie designer's website?" It's like the alpha version of combat that you see in some kid's Unity project he hobbles together during summer break and never finishes.
The story is definitely 100000% more interesting than Risen 1's "lol lizard men," though.
Renzatic on 30/4/2012 at 22:13
Quote Posted by Avalon
The way combat is handled in this and the original game, and the entire Gothic series, always left me thinking, "Are you absolutely sure you're a pro developer? I didn't download this for 4.95 off some indie designer's website?" It's like the alpha version of combat that you see in some kid's Unity project he hobbles together during summer break and never finishes.
I see you've failed to grasp the weird and goofy ebb and flow of Piranha Byte's combat systems. From Gothic 1 all the way up to Risen 2, there is one very simple, very specific way you've got to approach hostile situations. That simple, specific way is...
Wack-Wack-Wack Back-Back-Back
...which you repeat FTW. Risen 2 varies things up a bit with the guns, the kicking, the coconuts, and the sand, but it still follows the same basic formula. Until you level up your swordsmanship skills to the point you can chain combo stunlock your enemies, you pull off the basic three hit combo, then retreat until you get another opening (if you're fighting monsters), or block (if you're fighting a human character).
Hell, I've been playing PB games so long now, I'm finding Risen 2 to be not really all that difficult. Still fun as hell, of course, but it isn't kicking my ass like Gothic 2 did.
june gloom on 30/4/2012 at 22:19
Can we actually turn those giant oversized pictures to links already? My internet's been shit lately and the whole page takes forever to load.
Tomi on 1/5/2012 at 19:37
Not gonna happen (any time soon, anyway), but here's my contribution to push this thread a step closer to page 4. :p
Yakoob on 1/5/2012 at 20:23
Quote Posted by dethtoll
Can we actually turn those giant oversized pictures to links already? My internet's been shit lately and the whole page takes forever to load.
Heh says the man who made fun of me for using an ancient cpu/graphics card :p
(in before HURR NOT ALL OF US ARE PRIVILIGED ENOUGH TO LIVE IN A BROADBAND AREA)
(also I did get a beast of a PC few months ago and I bitch about Source-engine games crashing no more!)
mothra on 1/5/2012 at 21:15
what combat ?
Patty is so overpowered, I just get some aggro on me, run up to patty and she shoot/kicks everything to death. I put all points in lockpicking and silvertongue and let others do the work.
Ok, so sometimes you have to fight. Like in all Gothic games you just do not enough damage over time to kill more than 1 enemy with your measly healthbar in the beginning.
So it is kiting, getting them into bottlenecks, let patty do the hard work or spamming the grogkey like crazy.
And I disagree with the wack formula, it has to be adapted:
low lvl enemy: w-w-w-(block/back)
med lvl enemy w-w-(b/b)
high lvl enemy w-b
until you get some better gear or high lvl skill where you do more dps than the enemy. then you can just wack and forget about defense.
Apart from that I quite enjoy it, alot of "german injokes" in the german translation, nice new skills like firebreathing and training monkeys
and I am currently trying to join the natives so I am looking forward to some voodoo :)
june gloom on 2/5/2012 at 00:15
Quote Posted by Yakoob
Heh says the man who made fun of me for using an ancient cpu/graphics card :p
(in before HURR NOT ALL OF US ARE PRIVILIGED ENOUGH TO LIVE IN A BROADBAND AREA)
Actually the problem is my phone company is charging me for shit DSL that is fucking broken and they won't fix because the problem isn't actually in my house (when the problem actually
was in the house, they tried to charge for repairs but the repair guy wasn't playing along) and I live in a fucking podunk city where I don't have a lot of options, and I'm far enough away from the urban core -- read: 9 miles -- that fiber-optic doesn't come out this far.
I fucking hate this place.
Cardia on 22/9/2012 at 23:49
i´ve been playing this fun game for a long time, and now i´m in the isle of thieves, but it seems i´m facing a bug, a gnome called zeki wants a crown, but it happens that i found this crown and sold it to another gnome, now i want to buy it back , but the gnome who i sold it no longer has it in its inventory, now how am i suppose to recover this crow? this should be a quest object that shouldn´t be possible to be sold as a common treasure, now the only solution is to go to a previous save game?
gunsmoke on 23/9/2012 at 18:58
No offense, but in real life that sounds like a very reasonable outcome. I'd accept it. Considering the developer, it probably is a bug, but jeez...
Cardia on 24/9/2012 at 09:12
Thanks Gunsmoke, i had to go to a previous save game, i might have lost two hours with this flaw.