dlw6 on 10/7/2006 at 05:56
Quote Posted by theBlackman
Try playing the game. That means EXPLORE EVERY INCH OF THE ROOMS AND AREAS. You need to read everything, search every inch of every place you go and explore the entire map area.
In this case, as Xenith mentioned, there is a note, so TBM's advice is right on. However, I offer the following to consider.
Going everywhere and trying to frob everything mindlessly would be taking his advice too far. This is a playing style known as "Pac-Man" which is for people who DON'T want to think. Who remembers the game Hexen, where you activate a switch and get the message "a door has opened somewhere"? :mad:
You want to explore everywhere to find clues, then figure out the clues so you know what to do. If you have to recursively re-explore every time you frob a switch or find a key, :eww: then it's a poor mission design or a poor player.
Don
Cerebration on 10/7/2006 at 11:07
I agree - most of the levels in Thief don't need to be searched completely, and there are usually enough clues to point the way. The sense of achievement in 'getting' a clue and running with is much greater than other games which break objectives up into easy pieces - No One Lives Forever in particular tended to do this.
The first time I robbed the bank I entered through the basement window, but didn't explore down there any further because I was more interested in getting up to the records hall and on to the vault. Once I got there though I had a good look around and noticed the vault's locking mechanism going down through a grating in the floor. I then remembered the passage in the basement that I hadn't checked out earlier and put two and two together, and eventually found the lock controls down there. It was only on a later run-through when I explored the security office and found the note explaining everything.
Another good example is on Eavesdropping, when you're told to make an impression of the safe deposit box key. There's not too much guidance on where you're meant to do this, but a quick look on the map reveals that there's a workshop on site, and so it becomes an area to check out.
Apart from a few exceptions, most of Thief's missions are in fairly realistic settings and so things are usually where you'd expect them to be. Also, Mechanists are very proud of their handiwork and if cameras or turrets are a problem, the gold wiring can often be traced back to a control box somewhere.
ercles on 11/7/2006 at 06:00
Quote Posted by Holywhippet
Admittedly I don't come here very often but I don't recall an alternate way into the vault. It is a vault after all, not exactly something to have a back door.
I'm trying to recall, but I have a feeling that I could never properly deal with those security cameras inside of the vault itself without using fire arrows. There didn't seem to be enough shadows and cover to move around unnoticed.
Search and ye shall find ... [URL=]http://www.ttlg.com/forums/showthread.php?t=52174&highlight=Bank+Vault+entry...
There is no chance of you discovering this secret yourself in my opinion
Holywhippet on 12/7/2006 at 00:31
Ah, I was expecting a hidden door or a tunnel or something.
ercles on 12/7/2006 at 13:55
Nah, there is a thread hiding in here somewhere in which they madly searched for the extra easter egg (that's what it was classed as) mentioned by Randy in an interview. It's quite interesting to read when you know what the answer is...