Larcener on 25/10/2004 at 17:01
[SPOILER]It's on a shelf in the room with the "cage".....it highlights when you get close to it....I believe it's on the bottom shelf of the set of shelves to your right when you walk into the room.........[/SPOILER]
wild_inferno9 on 26/10/2004 at 04:02
actually easiest way to deal with patient in cell 7, you know where you can look into room, 3-4 flashbombs and its deceased and safe to enter.
the ship at the docks suck, but the ambient sounds made me think there was more to be expected then actually was.
i still trying to figure out how to adjust AI when travelling through city, i know how to tweak them for individual missions.
Yukitopia on 26/10/2004 at 13:01
Quote Posted by Larcener
[SPOILER]It's on a shelf in the room with the "cage".....it highlights when you get close to it....I believe it's on the bottom shelf of the set of shelves to your right when you walk into the room.........[/SPOILER]
Yes, I found it. Thx.
ReapMyster on 28/10/2004 at 09:54
Hey Null got a question for you,
If you end up releasing the T3 editor, do you reckon you would possibly make an extended remake or another cradlelike mission for the community? When I saw the original map for the cradle i saw so many more possibilities for tension and excitement and was a pity it was reduced in size.
To actually play a much bigger version of the cradle, or at least another mission like the cradle would be really awesome.
null on 28/10/2004 at 22:43
Quote Posted by ReapMyster
Hey Null got a question for you,
If you end up releasing the T3 editor, do you reckon you would possibly make an extended remake or another cradlelike mission for the community? When I saw the original map for the cradle i saw so many more possibilities for tension and excitement and was a pity it was reduced in size.
To actually play a much bigger version of the cradle, or at least another mission like the cradle would be really awesome.
Heh, no comment. I'm not much of a revisionist (tends to lead to loss of momentum elsewhere) but let's just say that I'd love it if it was officially okay for new Thief:DS maps to begin circulating.
ten on 2/11/2004 at 06:51
Know you've heard it all before, but... wow. What an utterly splendid mission.
I used to chuckle at guards who, after clearly having caught a glimpse of me, would decide it "must be rats" and go back to their business. [SPOILER]But you know that puppet who dashes across the hall of records? I was looking elsewhere and only caught a glimpse. And I convinced myself, convinced myself, that it was just my imagination -- a flicker of the light. There wasn't anything actually there, nothing left in the asylum after so long...
...several minutes later, the puppet that couldn't exist caught me standing in the light, examining the book.[/SPOILER] No more mocking guards for me.
Interestingly, when I went back [SPOILER] into the past, my first assumption was that I would be the one who started the fires and destroyed the Cradle -- in the Cradle's memory and, therefore, in reality. (That is, because the Cradle remembers me burning it in the past, it burned in the past.) I thought that because the Cradle is such a temporally ungrounded entity (past and present are both the same, both just memory,) changing the past memory might also change past events. [/SPOILER]
Firearrowed a couple pieces of furniture on my way out, too, just to try proving my theory. Didn't even consider the more rational explanation. :)
Thanks, Null, for a very harrowing experience!
Sylph_14 on 3/11/2004 at 21:23
First time I played the Cradle, I already knew that people claimed it was the scariest thing they've ever played, and I'll admit, I'm a weenie when it comes to anything horror related. So naturally, I was rather cautious through the whole thing. Paranoid more likely :erm: Anyways, it took me about 3 hours to get through it, and I insisted of doing it in one sitting, getting it over with :cheeky: . I kind of regret that now, learning afterwards that there were a lot of places I missed exploring in my rush to get the hell out of there.
So part of me is eager to explore the rest of it. Another part is dreading it :cheeky:
Anyways, while I'm posting: About the Puppets. I heard two conflicting things. That they can only be killed permanently with Holy Water, and using anything else carries the risk of them getting back up after a while, while I've also heard that when they shriek and keel over, they're down for good. Of course, I heard those after I played, so now I'm gonna be more scared, cause now I'm gonna be watching the corpses I've already taken care of.
And are they supposed to keep messing with the lights, even after they're down? o_O;;
Blood Dragon on 4/11/2004 at 08:23
Well, I am not quite sure about it, cause I never got near those mad undeads in the cradle. But I believe that their awareness is even higher than zombies, that even if you're not standing very near to a lying-down patient, he (it) can suddenly jump up.
However, I would like to ask what weapons other than holy water can KO them? Can fire arrow or mines kill them?
Another thing, if one wants to test those undead patients, there is a safe area. It is in the treatment room, through the main door, not the backway. When you enter, you are standing on a long metal lane with rails. Climb across either one side of the two rails and shoot a broadhead into the undead patient to test him (it).
I missed the chance to test them. What a shame.~_~
Euan on 5/11/2004 at 18:08
Quote Posted by Blood Dragon
However, I would like to ask what weapons other than holy water can KO them? Can fire arrow or mines kill them?
Been a while since I played it so I can't remember about fire arrows or mines, but I do remember that a backstab with the dagger will take them down.
theBlackman on 5/11/2004 at 18:21
Down, but not out. Haunts and Zombies can be downed with any number of weapons. But unless you have a magically endowed sword (ala Constantine) or holy water or flashbombs, or, in the case of zombies, mines or firearrows, they "will be baacckk".