Eberon on 4/6/2001 at 02:46
Well, one thing that always bothered me about the original Deus Ex was the way robots were designed and treated in the game. First of all, they all (except the small walking patrol robot) were very bubular and not very detailed or robot-like. I can't picture a future where nanotechnology is available to humans but robots are still fat and bulky. I enjoyed the small roller bots (as seen in Liberty Island for the first time, as well as other places) because their curves made sense. I don't know. The walking patrol robot was neat because it seemed to have "joints" and it had a lot of detail in it. I found the giant security robots to be a pretty big disappointment. They didn't look fearsome at all. I would have liked to have been scared to death of activating them. Instead, I almost wanted to so that I could play cat and mouse with them.
My second complaint was the way they blew up. I guess I just wish that there was more to destroying a robot than blasting anywhere on its "body" until it magically blew up.
I guess I don't have an idea. I just would like to see the robots improved for the sequel. I would like to see them be more fearsome and I would like to see them more frequently, perhaps. Possibly the real issue behind the robot strangeness is the fact that the player never enters an area where .. oh hell. Just make 'em better! Anyone else have comments?
TechImmortal on 4/6/2001 at 05:25
How about the spider bots? They were pretty fearsome. Especially the huge ones.
Personally, I was daunted by the sheer size of the Milbots. How curvy they looked was not at the forefront of my mind...
It was the small bots that struck me as so cute that I got killed standing there admiring one :)
As for computers, I do think hacking could be made more interesting as in SS2.
Eberon on 4/6/2001 at 14:03
I knew I was leaving one out :) Yes, the spiderbots kicked ass. That's because they were actually detailed and made a fearsome walking noise that was clearly distinguishable.
BackDoorBandit on 4/6/2001 at 14:24
....me too, the small robots struck me as cute as well. The large security bots scared me...I'm serious. Just the sheer bulk and fire power they had. If you were in the line of fire for like 2 seconds, if even that, you were toast.
Yes, they are slow and you could maneuver around them like cat and mouse, but that's what you get when you add size....slowness. Same as the NBA, the larger, taller players are slower than the smaller players. This is my 2 cents anyways.
Count Hans von Hekeldicht on 4/6/2001 at 17:00
Quick note: nanotechnology during Deus Ex is groundbreaking science available to approximately one organisation and a couple of terrorist groups. It's not commonly available.
I believe there's an issue about the milbots not being dramatically scary as well, because of the way they are used for police duty in Hong Kong and Paris.
TechImmortal on 5/6/2001 at 08:12
Quote:
Originally posted by Count Hans von Hekeldicht:
<STRONG>Quick note: nanotechnology during Deus Ex is groundbreaking science available to approximately one organisation and a couple of terrorist groups. It's not commonly available.</STRONG>
Well, I know what you are trying to say, but to clarify: nanotech as such is commonly available in that world. The nanites in the soy food to heat it (read the inventory description) and clean your teeth afterward (talk to Josh in battery park a few times to hear this) is one example of the common use.
I think what you mean is using it to augment *people* is new. Am I with you there?
Iskai on 7/6/2001 at 15:20
The thing that really made me cack myself was the weight of the MilBots!
The shaking effects were great, more of those please!
Skraeling on 14/6/2001 at 02:06
Quote:
Well, I know what you are trying to say, but to clarify: nanotech as such is commonly available in that world. The nanites in the soy food to heat it (read the inventory description) and clean your teeth afterward (talk to Josh in battery park a few times to hear this) is one example of the common use.
One thing to say: Just because the technology exists in the world of DX, its implementation in everything is not guaranteed. Other factors have a role in determining the use of nanotech in robots. First, how would you implement nanotech into robots? I kinda thought that one of the neat things about nanotech was that it was designed to work with highly versatile limbs, namely human limbs. Bots just dont have that versatility to take advantage of nanites and such. Also, nanites have to have some tissue to travel through. Bots have no tissue or any semi viscous liquids for the nanites to run through. Also, consider the costs. Assuming that these things are being produced
en masse, putting nanotech into bots costs a lot. Smugglers would have to spend a fortune not only on the bots themselves, but on the facilities designed to build them.
BackDoorBandit on 9/7/2001 at 17:39
**Bump**
santaClaws on 11/7/2001 at 10:51
hasnt got anything to do with the topic,but
thats this lions and tigers an bears, oh my!quote, isn't it? where's it from exactely? i'm looking for the source since i got a screensaver collection named after dark that contained a screensaver where loads of exes appeared out of the dark. its comentary was as well lions and tigers an bears, oh my!.
please tell me.
yeah, about the topic:
what i dindn't like is that: it was kinda strange to come inte a computer room, but nothing could be used - until you found either the security control station or one of those desktop comps with email and all.
i once stood in a room full of linkin lights and humming computers (like star trek), and there was nothing i could do to them, not even blowing them up, because there was neither a security control panel nor a desktop computer in there.
santaClaws AKA triCKster
------------
if you can't
convince 'em
con?fuse 'em
------------