Ricebug on 20/1/2014 at 02:24
I have a simple setup for RBs in my mission. The Default RB is for any outside areas. The ambient light is almost 200 x 3 (This is a daytime mission.) Then I added a custom RB for the interior rooms with an ambient of 20, 20, 20. Lightzone 2 for the interior.
Here's the problem: When I load the mission, half of the "inside" RBs have lost their Weather data, which specifies the lightzone. Conversely, half of the Default (outside) RBs have inherited the Weather data, changing them into inside RBs. When I fix them all, compile, save, close, and re-load the mission, it happens all over again. Very frustrating.
Once thing I've noticed is when I ADD a new RB, Dromed doesn't ask me, "Is this a concrete brush?" It just adds it beneath the Default RB.
Daraan on 20/1/2014 at 10:49
I experienced this with EAX settings as well. Annoying.
The question "Is this a concrete brush?" only appears if you make a direct ascendant to BaseRoom (-XYZ). Pressing yes will give your room a positive number and is for ingame use. No for creating an archetype (negative number). Only when you add Rooms to an archetype with negative number you will get asked this question.
You could try to make separate concrete rooms which don't descend from the same concrete brush. For example like this BaseRoom(-xyz)->Lightrooms(-zuv)-> RoomOut(+325) and RoomIn(+326).
Sadly no guarantee but that should at least separate them better in theory.