Room brushes with portal centers outside the world have been hilighted. - by LarryG
Telliamed on 23/10/2010 at 15:47
Quote Posted by Ricebug
Since we're on the subject, should I completely finish and fine-tune a mission and THEN set the EAX for each RB? I find it most annoying that DromEd shifts the EAX params if you delete and add RBs.
In another FM, I had made a "trigger the mission's end" RB. So I'm chugging along, plopping in rooms and RB-ing them as I go. Next thing I know, every friggin' RB is an "end level." :mad:
That's why I prefer room triggers rather than the location objective. And yeah, it's not worth bothering with EAX until all rooms are set. As much as it's worth; EAX is spottily supported in sound cards even after 10 years.
Quote Posted by Yandros
Where've you been lately?
Not dead yet. Though I haven't gotten around to copying Thief to my new computer. One of these days...
LarryG on 24/10/2010 at 22:18
Quote Posted by LarryG
Yesterday, just as I was typing a reply to this thread, the power pole one house down from me was struck by lightning. Fried my UPS system, but all the computers and electronics came through just fine. ...
Since I posted about the ligtning strike here, I'll update about subsequent effects here as well.
Today one of my hard drives failed (no longer detectable by BIOS) :eek:, but it is fully backed up, so no data loss :sweat:, and both my on-board LAN connectors no longer work :nono::nono:. The PC is still under warranty, but I don't believe the MB is still being manufactured, so I guess I'll see what the waranty is worth in a few days ... I suspect the proposed remedy from the manufacturer will be to ship the MB back to ASUS for repair with no replacement MB or maybe ship the PC back to the manufacturer who will then ship the MB to ASUS :grr:. If that's the case, I don't know what I'll do. LAN connectivity is essential. I may just buy a NIC. Or I may buy / lease a PC while mine is dismantled, and add in my Thief hard drive so I can keep working. So much to do I don't want to lose the time to a damaged PC! Sigh.
LarryG on 6/11/2010 at 03:41
I finally knuckled down and found and fixed the last room brush error today!! :sweat:
Quote Posted by LarryG
Is there a way to hide/unhide all but room brushes? I'm back to trying to work on the bad ones (the ones with portal centers outside the world) and all the !@#$% other brushes keep obscuring what's going on.
Quote Posted by Haplo
The "Filter" button!
Filter made it possible. Thanks Haplo!! :thumb:
Nothing But Healthy Room Brushes :angel:
[ATTACH]703[/ATTACH]
R Soul on 6/11/2010 at 22:24
Result!
bbb on 8/6/2015 at 01:59
I got this error when I moved a mission to a new laptop (both win 7), which is wierd. The error produced a long list of room brushes in error. The strange thing is most of the room brushes do not seem to exist in the mission. I scrolled through the room brushes and get to the final one and the next one I scroll to is the first room brush. Most of the room brush errors are a number higher than the last one I can scroll to. For the room brushes in the mission, I checked them all and they seem fine. None are in solid space.
Does this make any sense? I don't have familiarity with this error and it is driving me crazy. I guess I an just go back to the old laptop but would rather not if I can figure out how to fix the problem.
Thanks
BBB
Yandros on 8/6/2015 at 03:05
When you say moved, did you just copy the file? Or import it as a multibrush? When doing the latter and including roombrushes, I've had the roombrush archetypes get all wonky, as in the rooms were instances of objects like cobwebs. Check your roombrushes' archetypes and you may find something crazy like that.
bbb on 8/6/2015 at 17:40
Quote Posted by Yandros
When you say moved, did you just copy the file? Or import it as a multibrush? When doing the latter and including roombrushes, I've had the roombrush archetypes get all wonky, as in the rooms were instances of objects like cobwebs. Check your roombrushes' archetypes and you may find something crazy like that.
Yandros:
Thanks for the reply. I actually reinstalled T2, Newdark, etc. on a new laptop and just copied the mission file to the new laptop (no multi brushes which I have always read are trouble). Nothing else looks at all funny.
I did try deleting all the bad room brushes (the ones highlighted in blue and there were quite a few) and once I did that and ran full mission processing, the errors all disappeared. I guess that means that at least one of the room brushes is bad. I am very far along in the mission and really don't want to spend days or weeks fooling around with room brushes. I have never had this issue before and always make the room brushes .1 units larger than the air brushes. I also ALWAYS do the room brushing as I go since I hate doing it and can better face it in small increments.
To be clear, this error shows up when two room brushes meet in solid?
Thanks
BBB
Yandros on 8/6/2015 at 17:49
I'm not sure if it's their intersection, or if it's the center point of the line connecting their centers is in solid. I generally ignore this as long as there are no sound propagation issues, but have found that often there are issues, even if you haven't found them yet. :D
As an example, in the city map used in DCE the streets were brushed with single, very tall roombrushes, and that lead to many instances of this since the roombrush of a doorway is very short, and the line connecting its center to the center of the outdoor brush went up swiftly and through solid, causing the brushes to highlight blue. Not only that it lead to issues with being unable to hear sounds from outside when standing just inside the doorway, sometimes. Not like you couldn't hear anything, but like AI footsteps might drop off more suddenly than they should as they walk past. I solved it by splitting the tall outdoor brush in two, with a brush about 20 units high at ground level, and another taller one sitting on top of it going up to the top of the sky's air brush. That seems to help in those cases.