R Soul on 11/10/2012 at 00:42
Recently I was looking through the release notes and saw something interesting near the end:
Quote:
- The brush_to_room command can now be given a negative number, to be interpreted as an absolute size instead of a percentage
(e.g. brush_to_room -0.1 would create a room brush 0.1 units larger than the selected brush.)
This is a very useful addition - the 5% thing caused problems with large brushes.
While trying out this new feature I also noticed that show_player_room now displays rooms in the editor's 3d view and not just in game mode. That makes it easier to adjust them - the 2d views can easily be overwhelmed even with area brushes.
edit: the command is specified in
default.bnd
Yandros on 11/10/2012 at 03:42
The negative value rocks! Gonna go change mine now.
redleaf on 16/1/2016 at 16:09
Glad I stumbled upon this as trying to learn about room brushes. Thank you for explaining what the negative value means - truly helpful.