Ruins of Originia FM1: Mines of Margroth (Oct. 27/2002) support - by YcatX
Gloria Creep on 27/10/2013 at 22:30
Replaying Mines of Margroth now and :erm: using the walkthrough.
I'm in the mushroom area and went into the critters part .... opened all buttons, but WHAT does it open??????? I've been everywhere, it should open a secret tunnel. Where is is?? I'm walking around here far too long, I'm afraid.
:angel:
baeuchlein on 28/10/2013 at 16:48
Quote Posted by Gloria Creep
Replaying Mines of Margroth now and :erm: using the walkthrough.
Well, since it's difficult even
if you use the walkthrough a lot, it doesn't count as a major sin to look into it.;)
Quote Posted by Gloria Creep
I'm in the mushroom area and went into the critters part .... opened all buttons, but
WHAT does it open??????? I've been everywhere, it should open a secret tunnel. Where is is??
So you found a secret entrance in the room depicted in
figure 14 of the walkthrough, went through it and are now in the corridors beyond. You should at first travel through corridors looking like the one in fig. 15. Dark walls with an "organic" look, as if these were made of plants, or if you were still in the Maw (where Thief 1 ends).
If you found and
pressed two buttons in that area, you should have gained access to some different-looking passages. There should be tiles on the walls there, just like on the left wall of fig. 15, and on the wall you can see at the end of the corridor in fig. 15. A larger room with a fish tank in it should be easy to find. I think it's the large room which is partially displayed in fig. 17 in the upper left part of the picture.
You can collect some treasure now by following the "Fish Food" and "Secret Treasure" parts of the walkthru, but you can skip that as well unless there's a hefty loot goal you have to fulfil (I don't remember if there's one).
To advance further and finally meet Bantar, you have to continue with the "Escape Route" section of the walkthru. Look at fig. 17 again. You need to enter the passages and rooms with all these blue numbered dots. One entrance is
on the left end of the partially displayed "fish tank room"; there should be some large heaps of sand or dirt there, which partially block the passage. But you should be able to climb through it. You will enter the small corridor between the "fish tank room" and the room with the dots labeled "1" and "4".A second entrance to these passages should be
a bit beyond the upper right corner of fig. 17. It should be possible to enter the long corridor which runs left of the room where the dot labeled "2" is located. I think there's some stair climbing involved there as well.If you entered these passages with the tiled walls, you should find the buttons near
the labeled blue dots. All buttons except for no. 6 should be pressed; several of them require
either an arrow or your throwing skills (as mentioned in the walkthru). Button 6, however,
should be a green button, and the only thing it did for me was shooting a fire arrow into my face. Ouch.When you're done with all this button pressing stuff, a passage to Bantar should have opened. This should have happened in
one of the larger rooms; I think it's the one to the right of the dots labeled "5" and "6", left of the three runes in the lower right corner of fig. 17. The passage is above you, in the ceiling.
Climb up, and there should be a metal grating mentioned in the walkthru in the "Open for Me" section. This is your free ride to Mr. Bantar. Go there and kick his butt.:ebil: He deserves it.
Gloria Creep on 28/10/2013 at 22:30
Thank you, I found it! :angel:
jiansonz on 11/11/2013 at 12:29
WOW, this may well be the biggest and craziest mission I have played!
There is so much to like:
- ambience: sometimes creepy, sometimes cozy
- the thief attack. Feels like it could have turned out in several ways - great for replayability.
- lots of little optional loot-focused side areas. Loot object on Expert could easily have been cranked up to 9k or so, though. Now you do not even have to find half of what's available.
- huge arsenal of weapons
- interesting enemies. (I played this many years ago, and the mechanical headless beasts were SO scary for me, especially since I had to sneak in those areas because I knew of no way to destroy them.)
Needed the walkthrough in some areas (even more so than last time I played, many years ago. I actually solved the button puzzle in the fish tank section back then, but had forgotten that this time). Also, I can easily say I would never have figured out the 'Viper VI mad dash' by myself. There is indeed a hint scroll but that did not help me much (yeah, sometimes I am dense).
Even with the walkthrough help, I still missed 255 loot.
I never figured out what those 'powered coal crystals' were useful for. In my experience, in the places where you need to blow stuff up, a mine or a fire arrow works just as well. Or did I miss something? I even lugged around two explosive charges that I never used.
Things that could have been improved upon:
- move that wooden ceiling beam in the chapel a little more towards the hole so the rope arrow shot gives a little more margin for error
- in the area where you can hunt loot in chests after climbing the magically spawned tree, make a bigger part of the ceiling accept rope arrows, so you can fire them when you are up there, instead of having to hit those tiny holes (THAT YOU CAN'T SEE because of fog!) from down below. Would have saved me a lot of frustration and like 15 or so save/reloads.
Really looking forward to Guilded Rivalry now. Back when I played last time, once I had entered the guild area, the game crashed every time I tried to save, and it eventually also crashed when I tried to load a save I had just before that place. So I have only seen a small part of that mission (and nothing of the next two). My computer was much weaker back then so I am pretty sure it will work fine this time.
Xmodule999 on 23/12/2016 at 12:08
I need to get Sunburst Device, where can I find it? I mean version for Thief 1 of mission Mines of Margroth.
Unna Oertdottir on 23/12/2016 at 14:41
As far as I can see, there's no Sunburst Device in the T1 version. You can open the doors mentioned in this thread using a switch
Xmodule999 on 23/12/2016 at 14:59
My question is - how to open the crypt of XaraX with Thief 1 version?
Unna Oertdottir on 23/12/2016 at 15:13
I'm quoting fortuni
Quote:
We need to get the gate overlooking the pit opened, so now head back to the catacombs as it's time
to collect the loot from the Hall of Lost Hero’s. You may have discovered that you can pick open 6
of the crypts on the north side to collect 6 x golden skulls but you can not access the crypts on the
south side. This is because you need to pull a switch at the other end of the catacombs and run to the
crypt of Viper V1 before the gate shuts again. The switch is in a room in the east area of the
Merchants tombs and there is a speed potion hidden behind a skull near the doorway between the
Merchants and Commoners (where the water is dripping down from the ceiling). Pull the switch and
run, with 1 speed potion you will just make it, but make sure you access the Hall of Lost Hero's via
the south entrance as you will not make it in time going via the north entrance. Once inside collect
the golden skull then pull the switch on the wall to open the next crypt 'Apache', then do the same
for 'XaraX', 'shadowspawn', 'Datoyminaytah' and finally 'Questorus'.You can get his walkthrough here
(
http://www.ttlg.com/forums/showthread.php?t=145680)
Xmodule999 on 23/12/2016 at 18:11
I need to find and click 1 switch to open 1 or more doors I understood. I see only one switch - enable/disable lights, are there any other switches?
klatremus on 23/12/2016 at 18:51
Thank you for your mini-review jiansonz! Played this for the first time a few years back and absolutely loved it. I never ventured beyond the first mission though, so can't comment on the rest of the campaign. Mines of Margroth is a masterpiece in my opinion. Such a unique mission. It's the mission I am most tempted to attempt a ghost run of. I know it can't be ghosted, but I'm sure there are so many cool little challenges in there, especially for supreme ghost.
It's strange, my last save shows max loot, but my own loot list is 300 short. I must have forgotten to enter a few pieces. I might just revisit this one soon.