Rumor Mill: Inquiry to Eidos about release of T1/2 Sourcecode... - by bikerdude
bikerdude on 7/3/2008 at 10:15
Quote Posted by smithpd,Mar 7 2008, 06:00 AM
I have made an inquiry to an Eidos employee about release of the Thief source code. He is not the decision maker.
He also said he would look into it. I'll report when either of these people come up with something definite.
I doubt that a programmer could release the source legally. He must be under a nondisclosure agreement. It would
still be good to get his perspective on it.
Well done Smithy
keep up the good work
biker
Volca on 7/3/2008 at 11:04
Interesting, although I don't think this is likely to happen (Prove me wrong with a Source Code release! :) )
What is the relation of EA to the source code? Do they only own the SS2 content copyright, or even engine license? - Is Eidos the single owner? Would Eidos have to "ask" EA for permission to do the release?
Looking forward to see any news covering this!
Judith on 7/3/2008 at 11:09
That's great news, shall we prepare a TODO list already? ;)
Here's my personal list top 5:
1. Increase texture size limit to 4096
2. Add normalmap, specular map & parallax map support :cheeky:
3. Increase the polygon limit
4. Enable support for 3ds max, maya or blender-created SM's.
5. Make dromed more user friendly ;) (sorry, I haven't touched it for a long time and I don't know what actually changed in it's interface through the years).
Yandros on 7/3/2008 at 11:46
I'd much rather increase the brush, ambient and light limits than get normal and specular maps. ;)
Still though, it sounds like a huge stretch to go from Peter's "I'm asking someone who has no authority" to "Eidos might release the source code". I can't get too excited yet, biker.
Winter Cat on 7/3/2008 at 12:56
I would like the bugs of the Dark Engine to be fixed, especially in T2 which has a lot of them.
Actually I don't understand why source code release would need permission. No games will be made on it, no game developers are interested in it, because it's old engine for these days and only Thief fans would make use of it.
R Soul on 7/3/2008 at 13:50
I wouldn't want someone to take something of mine just because it hadn't been used for a long time, and I wouldn't use it again.
I'd probably say yes if they asked, but I'd expect to be asked.
If someone were to distribute old source code without permission, how could Eidos be sure that this person wounldn't distribute other assets without permission?
The Magpie on 7/3/2008 at 14:11
I'd like to see it happen, of course, but I guess there are lots of little bits having to fall into place before it becomes reality.
Who owns the Dark Engine when Eidos and EA both have rights to games published with the engine? I mean, Eidos certainly bought the remaining LGS assets, but... Hmh. This smells of lawyer food.
--
Larris
ataricom on 7/3/2008 at 14:11
OLD HAT
New Horizon on 7/3/2008 at 14:23
Yeah, I made an inquiry with an employee of Eidos a few years ago too...it went nowhere. Who was the employee? Don't get your hopes up folks...some guy/gal saying they would 'look into it' is pretty vague.
The topic title is also maddeningly deceptive. There is nothing here to say the 'might' release the source code.
Jerk on 7/3/2008 at 14:34
> Release source code and allow modificate it
> Do not allow to distribure (or repack) original game with customized exe/dll files
pretty simple license. for example No One Lives Forever has open source engine, but none allowed to distibute game content