Rumor Mill: Inquiry to Eidos about release of T1/2 Sourcecode... - by bikerdude
Digital Nightfall on 8/3/2008 at 18:24
:thumb:
Biker seems to have missed the point that people really don't like seeing things like "eidos is releasing the source code" unless it's actually happening.
bikerdude on 8/3/2008 at 18:28
Quote Posted by Digital Nightfall
Biker seems to have missed the point...
Im sitting right here digi...:weird: and to keep the peace I've changed the thread title to reflect the source of the information :-)
biker
bikerdude on 8/3/2008 at 19:12
Quote Posted by New Horizon
Yeah, I made an inquiry with an employee of Eidos a few years ago too...it went nowhere. Who was the employee? Don't get your hopes up folks...some guy/gal saying they would 'look into it' is pretty vague.
Ah, oh well then
:(
Renault on 9/3/2008 at 05:05
Quote Posted by Digital Nightfall
:thumb:
Biker seems to have missed the point that people really don't like seeing things like "eidos is releasing the source code" unless it's
actually happening.He also seems to have missed the point that the thread title had already been changed when he changed it. :weird:
nickie on 9/3/2008 at 08:53
But that's what I'm enjoying most about this thread - the constantly evolving title.
bikerdude on 9/3/2008 at 09:52
If this was any other forum I wouldn't give a toss about upsetting people, but it isn't any other forum.
So apologies to any that I inadvertently aggravated on the first draft of the thread/title etc.
:thumb:
New Horizon on 9/3/2008 at 12:39
Quote Posted by Bikerdude
Ah, oh well then
:(
Who was the employee though Bikerdude, and what's their position in the eidos chain? Just to give us an idea.
bikerdude on 9/3/2008 at 12:54
Quote Posted by New Horizon
Who was the employee though Bikerdude, and what's their position in the eidos chain? Just to give us an idea.
It was SmithPD that posted the info to begin with in the nVidia forum, if/when smithy finds some more info I`ll post it here or he may do it himself..
biker
OrbWeaver on 9/3/2008 at 17:22
Quote Posted by Winter Cat
Actually I don't understand why source code release would need permission. No games will be made on it, no game developers are interested in it, because it's old engine for these days and only Thief fans would make use of it.
Because the decision is made by managers and lawyers, not by programmers. A programmer may recognise the code base as obsolete technology with no future value, but the higher-ups see only the money invested in it and conclude that it must be a highly valuable piece of "IP" which must be retained as an "asset", rather than given away.
Quote Posted by Peanuckle
With all the hubbub about source code, isn't it possible to extract it from the game itself? I mean, it has to be all there, it should be feasible, unless I'm an idiot and don't know what I'm talking about.
What is "in the game" is machine code -- low level instructions like "put number 16 into register EAX, add the contents of EBX to EAX, store the result in memory location 0x10482". It would take an advanced assembly-code programmer hundreds or thousands of hours to decode the low-level instructions back into the high-level data structures employed in the C++ source code -- probably far more effort than simply re-implementing the engine from scratch like OpenDarkEngine.
Thief13x on 14/3/2008 at 22:00
haha, I took 1 semester in assembly i'll give it a whirl! depending of course on how many hundreds of dollars an hour they pay me;)