Zontik on 27/3/2007 at 06:04
Now launching my almost-ready mission I have an instantly message in DromEd 1:
"Run out of concrete obj ID's. Re-run with another MAX_OBJ".
I have 1800 objects in the level include 22 named room brushes, 240 lights, about 200 ambients. The total brush count is about 5400, but there are only 2700 air-solid-water brushes and about 600 - 700 rooms. The limits are still far away.
Well, I changed max_obj to 2500 and next time recieved the following message:
"gMax_objID <= Dumb_Max_obj_ID"
In both cases the game is playable, but I can't guess what is worse. Well, I returned to 2048 max_obj in dark.cfg. Now I have awful bugs after portalisation: starting the game I see bubbles in right lower corner of the screen as if I were underwater (there are 200 ft to the nearest source of water!) and... I lost all my starting gear including BJ. In DromEd I saw that all links from starting point to my gear was lost! That happend after portalisation and entering game mode, the previous save of mission is safe.
Now I don't know what to do. To change or not to change obj_max??? Please help!
Sliptip on 27/3/2007 at 06:49
Have you typed in "Compress_br_ids"? I got your first error message before I was even close to the ID limit. Somehow the ID#'s often get screwed up and I find when they cross the 7000 threshold I get the error message regardless of how many ID's are actually being used. Seems to happen a lot when using multibrushes.
Zontik on 27/3/2007 at 07:02
I have no any multibrush, and I even haven't use any of them while building.
I tried command compress_br_ids. Nothing happened. The command compress_obj_ids doesn't exist in DromEd 1.
Sliptip on 27/3/2007 at 14:53
Whoops - sorry! "compress_obj_ids" doesn't exist in Dromed2 either, I made it up. "compress_br_ids" is the one I meant.
Zontik on 28/3/2007 at 05:11
All the same, 5400 is too far from the 6000 - 7000 threshold.
john9818a on 29/3/2007 at 01:33
Well you don't need to look at the number of brushes in your mission. The error is referring to exceeding the object max. The highest number that dromed will accept is 4000. I would try to have at least 500 less objects in the mission because dromed/thief will make objects when the mission is started.
Zontik on 29/3/2007 at 06:02
john9818a, does it mean that objects with number higher than 4000 (the number in "Time" window, not ID) supposed wrong? (Looks like I must place objects first, and only then build brushes.) And what may be the result of ignoring this?
The other questions is:
Quote:
at least 500 less objects in the mission because dromed/thief will make objects when the mission is started.
500 - why so much???
I had about 1800 objs in my "Last Page" FM, and no troubles at all.
Please, clear my mind if you can!
john9818a on 29/3/2007 at 19:52
Inline Image:
http://www.geocities.com/john9818a/InfoWindow.jpgMy last FM had 2524 objects before starting or going into game mode, but due to the way Thief adds objects for internal use, (and some EmitStreamTraps and EmitterTraps do too) I had to make sure there was a buffer to keep the game from crashing. I actually could have added more objects, but I wanted to be safe. Some objects that were created in-game deleted themselves after so long.
The time line adds all of the objects, brushes, etc Mine had a total of 6974, but most of that were terrain brushes. I got close to the 7000 mark, but my object count never exceeded 4000.
Zontik on 30/3/2007 at 05:08
And you haven't got an error message?!!
john9818a on 30/3/2007 at 06:21
No. :)