john9818a on 19/3/2015 at 02:49
I have a lift in the floor that is part of a secret. The way I have it positioned it is impossible to tell that this part of the floor is a lift except if the player decides to hit it with something. When I run across it I feel like Garrett's feet are dragging across and its obvious from the slowdown that he is running across something besides solid terrain. How can I eliminate this?
ZylonBane on 19/3/2015 at 03:27
Play with the lift's physics model. It's either too high or too low or possibly not completely filling the terrain gap.
john9818a on 19/3/2015 at 03:50
Actually the lift is .15 larger than the terrain gap. :) I've tried positioning it via the TerrPt higher and lower than the surrounding terrain with the same results. With the lift not exactly level as initially placed the AI stutter across the lift. When it is level the AI walk across fine, but the player drags his feet. I tried adjusting the base friction t 0.00 but after coming back to editor mode the default of .32 was back again automatically.
LarryG on 19/3/2015 at 04:00
I think ZB meant the physics dimensions not the physical position. If you change the physics dimensions while leaving the position alone, you may be able to fix the problem. The problem is that vators are "special" and you may have to hide it some other way.
ZylonBane on 19/3/2015 at 04:14
If the issue can't be resolved by adjusting the lift physics, it might be possible to "patch" the terrain with an invisible stationary physics object that gets destroyed when the lift is first activated.
john9818a on 19/3/2015 at 06:08
That did the trick! Thanks ZB!! :D
Originally I had used a secret sliding door, but if an AI was KO and placed there it would hinder the movement of the secret sliding door. Now I'm using a lift disguised as a secret sliding door. :p