Long Finger on 18/1/2017 at 08:01
Hi All,
I have noticed recently that running with shift-W in DromEd (Thief2) game mode (Alt-G) behaves odd. When I first press the shift-key and then the W-key nothing happens. When I do the reverse: first the W-key (garrett starts to walk) and then the shift-key Garrett runs OK. On the other hand when I use the up-arrow in combination with the shift-key Garrett runs OK when I press the shift-key first. However I am right-handed an prefer to hold the mouse with my right hand and use the left side of the keyboard with my left hand for moving Garrett around.
Ik work with a Windows-10 64 bit workstation. I re-installed Thief2, appllied the latest patches, I have made no modification to the key mappings but nothing seems to solve this problem.
Does anyone else also encounted this problem, or is there a known solution available? Any reply will be appreciated.
Unna Oertdottir on 18/1/2017 at 09:13
Check your bindings
Is it like this?
bind shift +creepon
bind w +walkfast
Long Finger on 19/1/2017 at 04:49
My relevant bindings in USER.BND are:
bind shift +runon
bind up +walk
bind keypad_up +walk
bind w +walk
bind w+alt +leanforward
bind w+alt+shift ai_draw_suggestsions
In DARK.BNDare:
bind shift +creepon
bind w +walkfast
bind keypad_up +walkfast
bind up +walkfast
bind w+alt+shift +leanforward
Unna Oertdottir on 19/1/2017 at 10:17
I don't have this line in my bindings.
With shift-W
do you want to
- walk (slowly)
or
- run
?
Shift+w is for walking (slowly), not running.
LarryG on 19/1/2017 at 13:37
I believe the order of precedence is USER.BND then DARK.BND then DEFAULT.BND. So if a key is is defined in USER.BND, that is what is used. If it is not defined there, then what is defined in DARK.BND is what is used. And if it is in neither, then what is in DEFAULT.BND that is used. So what should be happening per your bnds is that if you hold down your shift key (or have caps lock on) and then press the w-key is a running motion. If you just press w, you should walk.
It is up to you what happens with shift-w. Your bindings look normal to me for Thief2. The Thief1/G bindings for walk and run are the reverse, with
[INDENT]bind w +walkfast[/INDENT]
and
[INDENT]bind shift +creepon[/INDENT]
If you want Thief1 motions Thief2 you can have them by changing your Thief2 bindings. Nothing is "right" or "wrong", only what you want or don't want. But what you have looks like the "normal" setup for Thief2 to me.
Long Finger on 19/1/2017 at 20:26
Thanks for the reactions. I think the key bindings are OK because I can run with shift-W in DromEd game mode and I am used to that for about 10 years, but the odd thing is that since the last few weeks I have to press the W key first and then the shift key. If I press the shift key first (what I am used to) and then immedeatly after that the W key Garrett does not move. Ik don't know why, so I hope someone else does...:confused:
Unna Oertdottir on 19/1/2017 at 20:59
Have you tried another keyboard?
LarryG on 19/1/2017 at 21:41
Or at least cleaning it? If it is also 10 years old, you may want to do that.
Long Finger on 20/1/2017 at 05:50
Thanks again for the input. Because of the reactions about the key bindings I have been experimenting with it. I found out that putting a semicolon in front of the line "edit bind w+shift wall_object" in the Default.bnd solved my problem. I do not understand how this could have caused that problem, concerning that this is a command that should have only effect in edit mode and not in game mode (as I understand it correctly).
Anyway, thanks again. maybe in the future some other readers are helped too with this finding.