Saints and Thieves T2 FM Aug. 28/05 - by Spitter
Mosley on 1/9/2005 at 16:17
Thank you for this great and very thievy mission Spitter. :) I only wish it had been longer with a few more objectives to complete but you said you had in mind the contest at first and had to make it short.
I think nobody has mentioned the new look of the AI yet :confused: I very much like the new textures and costumes you made for them and even noticed the differences in thieves' faces.
Well done you ! :cool:
Fist and Sword
Mosley
bdkl on 1/9/2005 at 16:28
Thanks for an excellent mission . I usually don't like long walks in between break-ins or climbing , however this mission was so well done - it was a pleasure :thumb: .
The inscrutable po on 1/9/2005 at 17:27
Sir Lance,
[SPOILER]Second floor, the room labeled "office" on your map. There's a safe in there behind a painting. Use the captain's key on it. The incriminating "personal letter" that you need is in there.[/SPOILER]
jermi on 4/9/2005 at 07:39
Excellent mission, this one. Maybe someone already said this but the outdoor areas feel a little empty. Even that is fine, though.
I frobbed the children once to find out what happens, then again to make them stay where I found them, then proceeded to find the shortest, safest way out. I fumbled once pretty bad and was forced to quickload. A while after the quickload the children came running upstairs to where I was, miraculously avoiding any guards that they might have met on the way.
This mission is beautiful, but I take it Spitter is an nVidia user? Once again the fog is a bit problematic, here's how it looks on an ATI:
Inline Image:
http://kotisivu.mtv3.fi/jermi/Thief/saints_atifog.jpg
Mosley on 4/9/2005 at 08:36
He he sorry but I think fog with an ATI is not realistic. The area in front of you is without fog and you can see too clearly. When you have fog it is everywhere not just in some places hi hi :ebil: So fog = better with an Nividia :cheeky:
Eshaktaar on 4/9/2005 at 10:56
Since most areas of the mission are more confined or have twisted streets, ATI's strange fogging becomes apparent mostly in the area outside the warehouse. In the rest of the map it looks quite good, IMO.
JACKofTrades on 6/9/2005 at 00:23
Excellent mission! I trust the matter with the cargo will addressed in a sequel? :cool: :thumb: :thumb:
uncadonego on 6/9/2005 at 04:46
Great and fantastic mission Spitter! Nice warehouses and other architecture. The unfolding story was quite nice as well. Quite an excellent effort! :thumb:
Sir Lance on 6/9/2005 at 04:53
Final finished and thanks to those that help me find the evidence. Great mission spitter.
ShadowWolf421 on 7/9/2005 at 08:41
superb mission, Spitter! :)