Saints and Thieves T2 FM Aug. 28/05 - by Spitter
theknitter on 2/3/2017 at 21:50
One of the most enjoyable missions ... EVER.
Basso The Boxman on 9/12/2019 at 16:09
The children will not follow me no matter what I do. Any of you had this problem and if so how did you solve it? thanks guys
fortuni on 9/12/2019 at 19:05
Have you frobbed them? This makes the children follow you, you then frob them again to get them to wait.
Basso The Boxman on 12/2/2020 at 03:01
Quote Posted by fortuni
Have you frobbed them? This makes the children follow you, you then frob them again to get them to wait.
Yes of course I did. It just doesn’t work
DirkBogan on 12/2/2020 at 03:10
Damn, I know I had this problem once too. The kids simply wouldn't follow me. Sadly, at some point it started working again, and on my current install the previously broken save is fine. I'll see if I can recreate the issue, and figure out what changed.
theknitter on 6/10/2020 at 23:03
Super duper mission
Marmbo on 9/10/2020 at 23:59
I thought I was doing pretty good for loot, I found the numeric key entry thing but didn't mark it on my map and was running around like an idiot trying to remember where I saw it. 2 Hours 6 Minutes to get Loot:4159/4439 and somehow Pockets Picked was 8/7 at the end. I didn't ghost it during my run but one of those missions that could be fun to 100% ghost it.
Samantha1 on 31/10/2020 at 15:22
Very cool mission with lots of original stuff included like using the fingerprint kit on the code pat or getting to save the children. :thumb:
There was just one thing I did not understand: A scroll from the boss to the captain said that there are 3 keys: one has the boss, one has the guard and one is in the basement storage room cause the guy that got killed dropped it there. What was that about? I thought I would need those 3 keys for getting into the vault but no, they were just random keys.
I also had a little bug: The objective of dropping the personal letter in the watch station, it ticked off before I even did that. I still had it in my inventory. I went to the watch station before, but I never dropped that letter there.
fortuni on 31/10/2020 at 17:44
Do you play with dml installed? That objective is rather buggy but Unna made a dml (see post above) that should fix it most circumstances
fortuni on 25/6/2021 at 13:47
Updated dml by Glypher
Fixes: The objective to drop the note in the police station might not work due to custom scripts not working correctly. It also causes the objective 'Whatever happens, let no harm befall upon the children' to complete when the children escape the compound rather than only completing at the very end of the mission.
Note: Unna's old dml required players to delete old scripts (NVScript, Script, tnhscript) from the FM folder which some players do not realise, but Glypher's new dml does not require you to do this, so it will be Glypher's dml that will be included in the next T2Fix release.
Code:
DML1
//T2 FM: Saints and Thieves by Jani Saarijarvi (Spitter) / Fixes: miss22.mis.dml
//goals
-MetaProp 183 -6937
-Link 183 1869 "ControlDevice"
-Link 183 1857 "ControlDevice"
-Link 183 1856 "ControlDevice"
+Link 183 1872 "ControlDevice"
{
}
+ObjProp 183 "DesignNote"
{
"" NVRelayTrapOn="FrobWorldEnd"; NVRelayTrapTDest=1856; NVRelayTrapCount=1; NVRelayTrap2On="FrobWorldEnd"; NVRelayTrap2TDest=1857; NVRelayTrap2Count=1
}
+ObjProp 183 "Scripts"
{
"Script 0" NVRelayTrap
"Script 1" NVRelayTrap2
"Script 2" TrigRoomDeposit
}
-Link 1870 183 "ScriptParams"
-Link 1870 183 "ScriptParams"
+Link 1762 1751 "ControlDevice"
{
}
+ObjProp 1751 "Scripts"
{
"Script 0" TrapSetQVar
}
+ObjProp 1751 "TrapQVar"
{
"" =1:goal_state_10
}
//DeathStage 12
-ObjProp 111 "DeathStage"
-ObjProp 1946 "DeathStage"
//storage key
-ObjProp 706 "PhysType"
//door
ObjProp 1453 "RotDoor"
{
"Open Angle" 271
}