YcatX on 2/9/2002 at 02:03
Quote:
Originally posted by Lobster Well I'll be goddamned... Those are without a doubt the most intriguing screen shots I've seen to date. Thanks for the wonderful comment!... I wish Eidos would hire me :sly: ... I whipped that one up pretty quickly. Hardest part so far is comming up with the models and .gam...
Shadowspawn is the man behind the model! Which looks exactly the way I wanted it too.
Now I hope that RoO1 passes Beta4 trials, then I will get to hear what people think of my first T2 release. Its unlike most missions.
*Zaccheus* on 2/9/2002 at 12:04
Do my eyes show me the right?
raetsel on 3/9/2002 at 04:46
ooooh! do they sound smooshy when you hit them? hehe :)
theImmortalThief on 3/9/2002 at 09:57
Wow, those are way cool. Can't wait to play it.:thumb:
YcatX on 3/9/2002 at 12:16
Quote:
Originally posted by raetsel ooooh! do they sound smooshy when you hit them? hehe :) Oh I didn't think about that... I'll have to research it...
I'm not sure if I need to build a new creature schema, but I may... I still have the other AIs too... (The human-like ones, not the mushroom people...)
Mortal Monkey on 3/9/2002 at 15:08
Damn, and I was just thinking about making my SHROOM PEPOLE a few days ago (only difference was that they would be normal shroom size), but then I find out YcatX has already made them. But I'm sure he's done a better job then I ever would. :cool:
raetsel on 3/9/2002 at 18:05
the sounds of smacking zombies would probably work well.
i'd play with them for hours if they exploded, ha :)
i was so amused with zombies in the beginning, but now they are usually boring
of course, don't want to make you more work than you already have!
(how on earth you get these all done with the speed that you do, i'll never know!)
Alexius on 3/9/2002 at 19:40
Brilliant, simply brilliant! Your architecture might need some improvement, but these AI's are simply excellent! If you want, I can help you out with Dromed architecture or artwork, just e-mail me at [email]doctor_vit@hotmail.com[/email], for I am soo very amused by these shrooms! Lets make Ruins of Originia a into great campaign!
-Alexius-
_________________________________________________
Lead designer, lead artist and creator of (
www.hammerempire.cjb.net) The Hammerite Imperium
YcatX on 3/9/2002 at 20:27
Quote:
Originally posted by raetsel the sounds of smacking zombies would probably work well.
i'd play with them for hours if they exploded, ha :)
i was so amused with zombies in the beginning, but now they are usually boring
of course, don't want to make you more work than you already have!
(how on earth you get these all done with the speed that you do, i'll never know!) Reason why: Obsession...
As for the Zombies tag sounds... BRILLIANT! Since they don't talk.. (Voiceless AIs).. I'm going to have to have talking spore clouds... I'm still working out the how and whys... I got your tracks for FM5 (Thinner) still haven't listened to them.. Big Database project due in class and I'm behind a bit... (Been fighting the Blah-bug)
Also I'm nearly done with my "Darling Darklings...":
AI_Spellcaster
AI_Sword
AI_Xbow
AI_Bow
(Problem is when I test them... My computer overheats...(often)...) So I only got a few screens... I can post a few if ya'll like....
Alexius: Sure thanks for the help!... I have a few missions that have 0% or you can pick-up with one of my partials... I'll email you...
Mortal Monkey on 3/9/2002 at 20:33
Ermm...Alexius? I hate to ruin your fun, but don't we already have a campaign to deal with? I mean, If we want to make our campaign the greates ever, shouldn't we keep our focus on it only? (Although a brake once in a while might do a little good.)