Yametha on 5/9/2002 at 02:10
Um... Ycat?
I said "up the levels", not "take away the pictures". ;)
YcatX on 5/9/2002 at 03:24
Quote:
Originally posted by Yametha Um... Ycat?
I said "up the levels", not "take away the pictures". ;) Too dark? I know.. I have that darkness cloud around me, and it isn't very lit... If I increased the contrast anymore I would lose alot of "detail"
Besides, some of them don't even look like that now...
Yametha on 5/9/2002 at 03:32
YcatX, I'm really sorry. I was only trying to tell you what I couldn't see, and I didn't mean to reveal confidential information. I'm sorry.
[edit]I said something I shouldn't have said[/edit]
Telliamed on 5/9/2002 at 10:08
Quote:
Originally posted by Yametha No. It conflicts with the scripts the AI already has. You could make a metaproperty that will replace the AI's properties with teh food's properties. Uhh.... did you see the spider in the Tower?
Nothing conflicting about having a script that handles FrobInvEnd on an AI.
YcatX on 5/9/2002 at 12:35
Quote:
Originally posted by Yametha YcatX, I'm really sorry. I was only trying to tell you what I couldn't see, and I didn't mean to reveal confidential information. I'm sorry.
[edit]I said something I shouldn't have said[/edit] You didn't reveal confidential info... To be quite honest, the whole eating an AI is another one of my red herrings that I post to ask a question without revealing too much. Remember that I have that dark cloud on Garrett so some screens will be automaticly darker... The black background doesn't help...
Besided I don't thing the players will have the foggiest idea what I have planned...
mokkis on 5/9/2002 at 12:51
Have you been eating mushrooms lately YcatX? ;) I'm just saying your mission's theme looks like made in very creative mood, hehe. :cheeky:
Looks cool, keep up the good work! :thumb:
YcatX on 5/9/2002 at 13:37
Quote:
Originally posted by mokkis Have you been eating mushrooms lately YcatX? ;) I'm just saying your mission's theme looks like made in very creative mood, hehe. :cheeky:
Looks cool, keep up the good work! :thumb: Thanks Mokkis... I'm very excited to see how people react to my series kick-off... However that is only a tip of the iceberg! And I NEVER show any of my BEST screens. I hope to someday play other people's missions, but I'm so busy, I can either play them or make them... Definately not BOTH! (And I (my voice) or my creations appear in other FMs)
How do you'll keep from releasing any of the completed mission? Don't you have to go around and bite your lip to keep from blabbing about it all? My basic storyline was created long ago and adapted to the Thief genre.
How close is Cosas to being complete? I was going to hold every mission back, but after stacking up 11 partial missions things get confusing, since I wrote, acted, brushed, rendered, and even drew much of my work. (With a little help from some of the world's BEST people! (In my opinion))
Have you communcated with Lazarus? I can't locate his site anymore...
Sharga on 5/9/2002 at 17:17
It has been a long long time since I have heard anything from Laz. I have a feeling he silently slipped off somewhere, or perhaps took a long break. If you hear anything from him please let me know too. Thanks :)
YcatX on 19/11/2002 at 06:22
I'm still working solo on the series, and I'm getting closes to setting
Hook line and Sinker finished then I'm going to finish Thinner... :cheeky:
I got one new AI for HlaS and fun things in Thinner... I'm getting better at cities now...
FM0: Hook, line and Sinker
FM1: Mines of Margroth
FM2: Guilded Rivalry
FM3: Fire and Ice
FM4: Ashes to Ashes
FM5: Thinner
FM6: Rock and a dark place
FM7: Darkwood
FM8: Sacrifice
FM9: Eye for an Eye
FM10: Crossing Over
FM11: Deadmen Walking
FM12: Knock Knock
Whew... I almost started a new post...
ploso on 19/11/2002 at 13:37
those shrooms are great, and the police that have the black face:thumb:
great work:thumb: