Scribblenaughts: The best puzzle game in years. - by Dresden
Briareos H on 15/9/2009 at 11:01
Eurogamer have their (
http://www.eurogamer.net/articles/scribblenauts-review) review up and it sums up the game perfectly. Though I'd rather give it a 6 than a 7, but that comes from personal, hardly quantifiable factors.
Quote Posted by John Walker
This is a game in which I killed a bee with a blue whale. It's one where jetpacks stop working if they get wet, and just blow out bubbles. Hippies are present to stop you killing ants. Reindeer can fly. When a rock, gun then rocket launcher won't work, it's time to pull out a black hole. You can create handcuffs and cuff yourself to another character. You can create a colossal squid and make it fight a bear. You can type in "portal" and an alien will jump through.
Scribblenauts is unquestionably a thing of wonder. But it's also a clumsily made game, with clumsy text (every level ends with the words "MERIT GET!", and then there's the gibberish sometimes contained in the clues), clumsy level design, and beyond clumsy controls. Oh, and an agonising tutorial that seems intent on denying anything the game is about.
Dresden on 15/9/2009 at 14:14
If that reviewer was any kind of gamer at all, he'd recognize that "-BLANK- GET" is an Engrish joke from many sloppily translated Japanese games.
Matthew on 15/9/2009 at 15:08
:facepalm:
Dresden on 15/9/2009 at 15:11
Yes I know it's a Japanese developer, but I could swear they left it in as a joke. That's what I assumed anyway.
Briareos H on 15/9/2009 at 15:17
5th Cell is an American developer, and though the reviewer might not REFERENCE GET on Super Mario Sunshine, that doesn't make any of his arguments magically invalid (and the way to display the level titles in a tiny window in indeed clumsy).
EDIT : I'm trying hard not to look like I'm destroying the game, though I'm not very good at being moderate. I like Scribblenauts, but I do not enjoy the game that's within. The concept and sandbox are great - though not miraculous, the execution within the framework laid by the levels is very poor.
Matthew on 15/9/2009 at 15:21
That was more for the first part of your post than the last, though perhaps I am too harsh in that John Walker is probably only well known in Britain.
Mind you, not sure I'd be so keen on a game that uses language so heavily also knowingly use bad grammar elsewhere.
Epos Nix on 16/9/2009 at 00:04
I downloaded it, witnessed the often-infuriating controls, and am still intent on buying it. The game is just too much fun if you get friends involved in the antics and I really want to support these guys and see a Scribblenauts 2 sans control issues... or even a PC or console variation.
The Alchemist on 17/9/2009 at 05:05
Interesting things you can summon:
Large Hadron Collider (causes black hole)
Tacgnol and Longcat (they don't fight :( )
Liger/Tigon
Can make God ride Cthulhu wearing a cowboy hat and sunglasses.
Ah shit, there was a huge list of interesting stuff and now I've forgotten. Maybe later.
Aerothorn on 17/9/2009 at 11:23
Quote Posted by Tonamel
If by infinite, you mean nearly 23,000. Which is insane, considering they got all that (art AND behaviors) on a DS cartridge.
The game's lead designer says the hacker who leaked the word list didn't know what he was doing, and there is actually a lot more words than were on it.
EvaUnit02 on 17/9/2009 at 15:03
Quote Posted by Matthew
That was more for the first part of your post than the last, though perhaps I am too harsh in that John Walker is probably only well known in Britain.
I'm confused, to whom and to what are replying to exactly?