june gloom on 15/2/2014 at 07:14
Quote Posted by nicked
Gotta disagree there. Just look at Thief. Hours of seriously entertaining dialogue just for guards bored, making their rounds. "Hmph... what's that smell... smells like... like old meat..... Wait, that can't be me, I had a bath three days ago." The trick is just to have lots of it. But they think "Oh, these guys will all be fighting within seconds of the player arriving, we can get by with three idle sounds."
I think part of it may also be a consequence of blowing the budget on voice actors -- at a time when being a voice actor can actually be good money. It's not like it was in the old days when a lot of VAs were really, really small-time -- either they were the developers themselves, or B- and C-list actors needing some cash and they didn't have to talk much. As I recall, the voice acting for Metal Gear Solid -- one of the first fully-voiced games that made use of a
lot of dialogue -- at least a movie and a half's worth -- wasn't even done in a proper recording booth. You can sort of hear the echo.
Slasher on 15/2/2014 at 18:55
Quote Posted by twisty
I had a real addiction to this game for a while there. While I didn't really care all that much for the story or the protagonist after a while, it was the variety and quality of gameplay, missions and exploration options within an immersive organic world that had me hooked right up until the end. I'm struggling to think of any other sandboxy game that works as well as FC3 does.
My main complaint about the game is that the save system doesn't allow me to go back and play some of my favourite missions.
That was my biggest complaint as well. As with Tomb Raider 2013, I ended up copying and renaming my save file periodically. That way I could replay a section of the game without having to start from the beginning.
That's bullshit. The limited save slot thing is probably my least favorite "feature" of games lately.
scumble on 16/2/2014 at 17:05
It should have been more comparable to Skyrim where you have a long trail of saves, but it's a bit consoley-checkpointy.
Jason does seem like just a spoiled american kid on holiday. It's an interesting way to start, and it's quite good when he becomes a bit of a freedom fighter.
I think the Far Cry 2 backstory was better mind you. I had a hard time believing Jason would turn into a superwarrior. I'd have preferred to be a slightly more hardened guy like Jason's older brother.
I'd agree with twisty though that for FPS combat with guns it's quite hard to beat, but it would have worked with a much more non-linear set of stories rather than a sequence of story missions.
Maybe it's just that the story seems like a totally separate entity divorced from the actual experience of the game?