all on 1/8/2008 at 01:36
A concrete room brush? How do I make one of these? Also, isn't using a bounds trigger risky? I thought throwing a corpse onto it would teleport Garrett away...
Also, it appears Garrett looses his hitpoints just before teleportation, I'm guessing when hitting the invisible trigger object. I don't see how changing the gravity in the next room would help... But I'll give it a try.
Nameless Voice on 9/8/2008 at 16:22
You might be better off using Telliamed's TrapMoveRelative script rather than the S&R method.
slavatrumpevitch on 9/11/2016 at 21:41
Quote Posted by Catman
Take a look at the changes to Garrett under Avatars.
Sorry for the n00b questions, but what does this mean? I know there's an avatar object in the hierarchy, but I can't find anything that resembles it in the demo mission.
Also, is there a way to change the earth stim to frob, instead of contact or radius, etc?
R Soul on 9/11/2016 at 22:19
Find the Garrett archetype, click on Edit to view the properties.
A 'frob' stim is a type of contact (don't ask me to explain why, it's probably something technical). Go to Edit Shape and change the contact types.
slavatrumpevitch on 10/11/2016 at 23:08
Is the garret archetype an object placed in the world? Or something I find in the menus? I couldn't find it in the demo mission world, but I could find it in the menus. But I don't know how to change the properties for something if it isn't already placed in the world.
If it is placed, could you tell me the approximate coordinates?
R Soul on 10/11/2016 at 23:53
'Archetype' means it's in the object hierarchy, which comes with a search feature now. When you find 'Garrett', double click it to view or change the properties. This sort of thing may not make much sense at first, but at some point you'll get the hang of it.
If you change things in the hierarchy, you have the save and/or set the gamesys. The default hierarchy is stored in 'dark.gam', which new missions use by default. If you make a change, you should save a new .gam file and tell your mission to use that instead of dark.gam. 'Set' only needs to be done once, unless you save as a new .gam file.
(
http://dromed.whoopdedo.org/dromed/gamesys)
slavatrumpevitch on 11/11/2016 at 23:27
This is starting to make much more sense---thanks!
Is there a simple way to make it toggle which direction you go? SO you use it once and it teleports you down z units, then you use it again and it teleports you up z units? Or do I need to do something complicated?
LarryG on 12/11/2016 at 00:08
Complicated ... No, simple ... No, complicated ...
Complicated and simple are really a matter of perspective. It depends on your levels of experience and native competence. I would say that once you gain enough experience with building missions in DromEd and the various custom scripts, that it won't be too hard to do. I don't expect that answer helps much though.