john9818a on 21/2/2015 at 20:07
I have a secret door that when it's center enters the wall, the door turns dark as if it was not being lit. I've tried adding an omni light point to the inside where the door travels, but this did not work. The light must be on the outside of the door for it to illuminate. I also tried using extra light but that makes the door light up all of the time. My last effort was to "break" the wall to basically allow light to touch the door continuously even inside the wall. This works, but it also causes strange lighting patters on the floor in front of the door. Blockable brushes did not fix this problem. Putting the door in darkness to begin with would work but is not an option. Anyone have any other ideas?
LarryG on 21/2/2015 at 20:55
One thought is to remodel the door so that it has more polys on the door face. The problem may be that the engine makes each poly either lit or unlit. So when the center of the poly moves to the dark, the whole door has to become dark. If you put more polys on the door face, it should get dark progressively. Another approach might be to shitcan the idea of a translating door and use a rotating door instead. That could be cool ...
R Soul on 21/2/2015 at 21:02
The centre of the door shouldn't enter the wall. Objects tend to vanish when that happens. You can change the door's open angle, or you can edit the COG offset in Attributes. I think you have to reporatlize if you do that otherwise the door jumps around a bit.
ZylonBane on 21/2/2015 at 21:24
NewDark adds a new Door property, Static Light Pos, that causes doors to be lit the same when they're closed as when they're open. It's been used extensively in the SS2 updates.
Yandros on 21/2/2015 at 21:34
Robin, I think John means the center of the door goes inside a pocket (airbrush) inside the wall, not in solid. But once in there the light source doesn't hit the center and thus the whole door goes dark. Sounds like ZB's suggestion is the way to go. Nice to learn something new today, thanks ZB.
john9818a on 21/2/2015 at 21:41
I had resorted to only allowing the door to open as far as necessary which kept the center exposed, however I like ZB's idea better! Thank you ZB! :)
Yes it is a translating door, not rotating. Sorry about my lack of information. :o