fortuni on 4/4/2021 at 16:07
Thanks for that, IIRC they would be spawned when you frob the Soul Taker, and again IIRC there are 6 minions that wander around the town in 6 different locations, you can't miss them they are all blacked out with flames surrounding them.
Looks like you've sent a different save that what you suggested above, in this one the Deceiver is still alive and you haven't collected the Soul Taker yet. Have you got a later save?
PS. It's also good practice to zip up saves before you post them, prevents the risk of them getting corrupted.
Samantha1 on 4/4/2021 at 16:11
Quote Posted by fortuni
Thanks for that, IIRC they would be spawned when you frob the Soul Taker, and again IIRC there are 6 minions that wander around the town in 6 different locations, you can't miss them they are all blacked out with flames surrounding them.
Then I either seriously managed not to see them as blind as I am or they really didn´t spawn at all :cheeky:
fortuni on 4/4/2021 at 16:49
Looks like the 4 other minions that are meant to be in the Deceiver area are not there either, these 4 are in the map at the start of the mission and are not spawned when you read the journal that triggers the 'Kill the Minions' objective (that's what triggers the 5 minions in the town btw), so yes we have a problem with 9 missing minions, will get it looked into.
baeuchlein on 4/4/2021 at 16:52
The minions are busy with their Easter holidays, I guess.:cheeky:
Samantha1 on 4/4/2021 at 16:57
Quote Posted by fortuni
Looks like the 4 other minions that are meant to be in the Deceiver area are not there either, these 4 are in the map at the start of the mission and are not spawned when you read the journal that triggers the 'Kill the Minions' objective (that's what triggers the 5 minions in the town btw), so yes we have a problem with 9 missing minions, will get it looked into.
The 4 in the deceiver area were there before I took the skull though. I ghosted them and after I took the skull they were gone:rolleyes: Thanks! :)
Quote Posted by baeuchlein
The minions are busy with their Easter holidays, I guess.:cheeky:
Fine by me, Garrett has his skull and can go into his well-deserved easter holidays aswell :cheeky:
Galaer on 4/4/2021 at 17:10
I tried Samantha1 save and this time and only this time 5 minions finally spawned in city. When I played this mission last time (almost 1 year ago) there was no way for me to spawn minions. I have no idea why it worked right now, but it didn't work previously. Maybe I played previously on 1.26. Or I have another guess - there was one of FMs that required for me to download convict.osm for Thief 1 to work correctly. Maybe this time I have that and that's why mission works correctly. One other thing from my previous playthroughs was going through water portal leading to Deceiver. After loading Samantha1 save crossing portal launch animation of Garrett falling down. When I played this mission in July 2020 I believe I just immediately appeared on the other side without falling down animation. No idea if it help.
fortuni on 4/4/2021 at 17:56
Username reported in the post above your first post that when playing via 1.26 all was good, but when you last played it was probably via 1.27, and Samantha is definitely using 1.27, so my guess is that it could be a script issue.
The oldconvict idea is probably not the issue, if it was this problem would have been reported many moons ago.
I reported this problem and hopefully we can get back to you guys with a solution within a few days.
fortuni on 4/4/2021 at 18:10
I've just reloaded a save after I killed the Deceiver (starting with your save Samantha) and went back to the town and this time the Minions were there, so don't know whats going on but have either of you got a save in town without the minions?
In the meantime a temp solution is to just to reload, kill the Deceiver again and return to town, 50:50 chance the minions will be there.
Edit: Glypher has found a solution, it would appear that the teleport object effect when triggered by a contact-propagated stimulus does not work very well, this dml should fix the issue.
Code:
DML1
//Seeds of Doubt: Fix Deceiver's minions not appearing. File: miss23.mis.dml
#script "nvscript"
+ObjProp 1170 "Scripts"
{
"Script 0" NVRelayTrap
"Script 1" ""
"Script 2" ""
"Script 3" ""
"Don't Inherit" true
}
+ObjProp 1170 "DesignNote"
{
"" NVRelayTrapTOn="[0.00]PokeStim"; NVRelayTrapTDest=1169
}
+ObjProp 1209 "Scripts"
{
"Script 0" NVRelayTrap
"Script 1" ""
"Script 2" ""
"Script 3" ""
"Don't Inherit" true
}
+ObjProp 1209 "DesignNote"
{
"" NVRelayTrapTOn="[0.00]PokeStim"; NVRelayTrapTDest=1210
}
+ObjProp 842 "Scripts"
{
"Script 0" NVRelayTrap
"Script 1" ""
"Script 2" ""
"Script 3" ""
"Don't Inherit" true
}
+ObjProp 842 "DesignNote"
{
"" NVRelayTrapTOn="[0.00]PokeStim"; NVRelayTrapTDest=845
}