john9818a on 12/3/2019 at 19:27
Objects that are not already doing something... like chairs can also be used as conversation markers, relay traps, inverters, etc.
Cardia on 12/3/2019 at 20:07
Quote Posted by john9818a
Objects that are not already doing something... like chairs can also be used as conversation markers, relay traps, inverters, etc.
Thank you so much John , i didn't know we could convert normal objects into markers. I´m already converting the bitmap flames into a light itself , while before i was using animlight objects. I´ve been reducing alot of things, like railways with many brushes and i use a single rail object in its place. the countless some effect i eliminated from torches, also some of the wooden rafters that were too numerous. plus the 186 extra brushes i added in the dark thanks to Unna, and i´m still cutting in other things... i think in the end i can have all set for a accessible gameplay.
Thank you all for your support without you i would never been able to make my projects possible.
skacky on 12/3/2019 at 21:40
Quote Posted by john9818a
Objects that are not already doing something... like chairs can also be used as conversation markers, relay traps, inverters, etc.
That's what Firemage ended up doing when he was assisting me on Burrick. All the crates in the warehouse are markers for the safe.
Cardia on 12/3/2019 at 21:59
Quote Posted by skacky
That's what Firemage ended up doing when he was assisting me on Burrick. All the crates in the warehouse are markers for the safe.
so than means i can use any object as destroy traps, relay/invert traps...etc... that's gonna save me some brushes ;)
R Soul on 12/3/2019 at 22:56
Not DestroyTraps. Once a DestroyTrap has destroyed the target object, it destroys itself. That was probably done to free up space for dynamically created objects.
john9818a on 13/3/2019 at 02:18
Quote Posted by skacky
That's what Firemage ended up doing when he was assisting me on Burrick. All the crates in the warehouse are markers for the safe.
I vaguely remember getting this idea from a post Robin (I think) posted maybe 10 years ago. :laff: I've used paintings as conversation markers, and I too used a crate as a conversation marker... In my last mission between the two zombies. At the end the crate conversation marker was destroyed. :)
zappenduster on 13/3/2019 at 05:59
Quote Posted by john9818a
Objects that are not already doing something... like chairs can also be used as conversation markers, relay traps, inverters, etc.
Yeah, that's what I always did in my FMs, too. Or a tree which emits a cicada sound ... there are lots of uses. :)