Setting Up A Pressure Plate. - by Ravenhook
Ravenhook on 25/2/2016 at 15:21
Ok, I give up...I have officially lost a notebook and I have to have gone and lost the one that deals with this particular problem that I have given myself.
What I have is an elaborate drinking fountain with 4 seperate faucets each one being controlled by a seperate pressure plate...step on..water flows, step off...water stops.
Please can anybody tell me how to do it...I have used a cd link from the pressure plate to the h20 flat particle and the TrigWoldFrob script added to the pressure plate...as usual a failure....62 years old...time to give up I think.:p:(
R Soul on 25/2/2016 at 15:32
The PressurePlate already has the required scripts. TrigWorldFrob is used to respond to an object being... frobbed.
You just need to modify the water stream object. Add the script StdParticleGroup, and edit the Particles property and uncheck 'Active'.
Ravenhook on 25/2/2016 at 15:46
I originally did that and nothing happened...the water flow didn't start??
No..I added "StandardParticleGroup"...I tell you it's time I was dragged out into the street and shot.
By the way how do I make the h20 stream narrower and shorter...which of the xyz ones alter these...I did it a long time ago and stretched the flow to add a running water effect from a roofs eaves...that too is in my missing notebook.
R Soul on 25/2/2016 at 16:21
Use the Particle Launch Info property. The first few things specify a volume (Cuboid, Cylinder, Sphere) in which each particle can be randomly created. Compare the values of an H2OStream with an H2OStreamFlat. The numbers are relative to the centre of the object.
The two Radius values are only used when the launch type is cylinder or sphere. Cylinder does use the two Z values.
The min and max time values can be used to make it shorter (or longer). After reducing the times you may want to reduce the number of particles if the stream is looking to dense.
Ravenhook on 25/2/2016 at 16:41
Thank you R.:D:D