Simbad on 13/2/2010 at 08:26
What's up with that Conor guy? I was very carefull not to kill by mistake any Conor, I blackjacked everyone very softly, not to cause any life-threatning wounds, but I didn't meet any Conor?
Where is Conor?
jiansonz on 13/2/2010 at 08:58
Quote Posted by Simbad
Where is Conor?
He owns the weapons shop east of Basso´s house.
Simbad on 13/2/2010 at 10:51
Thanks. It was probably the only unconsciuos body I haven't picked up (to see his name). :)
Lady Rowena on 13/2/2010 at 14:36
Simbad
In Night Two you don't even need to blackjack Conor. He's not your enemy, as long as you don't harm him. That's because Basso has told him about you as written in Basso's letter. :)
Simbad on 14/2/2010 at 07:29
Quote Posted by Lady Rowena
In Night Two you don't even need to blackjack Conor. He's not your enemy, as long as you don't harm him. That's because Basso has told him about you as written in Basso's letter. :)
Well, from what I remember, when he heard my steps in the sewer gang, he became agitated and menacing. I didn't have the guts to see if he will become friendly after seeing me. ;)
I confess that I forgot the message regarding Conor from Basso letter.
I will try now (from a early saving in the mission) to see what happens when I'll just say "Hi!" to Conor.
Hit Deity on 14/2/2010 at 16:39
There are several AIs in this mission series that react to some of Garrett's noises (opening doors, probably bowshots, weapon strikes...) but don't actually go on full alert, so they might not be friendly, but they're neutral.
I think most of them are hinted at in readables, so it's not really a problem. Many of the citizens don't get too excited at Garrett's presence, but react to certain actions...
One of my favorites!! When you blackjack Mrs. Dowson, I love Pinky's protective reaction when he comes after you! THAT surprised me, and reminded me to be on my toes about what different AI might do in different situations. Very cool.
I am STILL discovering what an amazing amount of thought and attention to detail was put into this series. It's just unreal.
Lady Rowena on 14/2/2010 at 17:08
Quote Posted by Hit Deity
There are several AIs in this mission series that react to some of Garrett's noises (opening doors, probably bowshots, weapon strikes...) but don't actually go on full alert, so they might not be friendly, but they're neutral.
I think most of them are hinted at in readables, so it's not really a problem. Many of the citizens don't get too excited at Garrett's presence, but react to certain actions...
One of my favorites!! When you
blackjack Mrs. Dowson, I love Pinky's protective reaction when he comes after you! THAT surprised me, and reminded me to be on my toes about what different AI might do in different situations. Very cool.
I am STILL discovering what an amazing amount of thought and attention to detail was put into this series. It's just unreal.
He he, you'd better to not attempt to
kill him also........BTW, you can obtain
Mrs.Dowson key if you are patient and you stay far off her sigh long enough, so that she forgets about you. :)
Simbad on 14/2/2010 at 18:58
Quote Posted by Lady Rowena
He he, you'd better to not attempt to
kill him also........I thought of that. But it seemed to me a little cruel,
after saving him from the butcher hands.
What happens if a player kills him?
Lady Rowena on 14/2/2010 at 21:16
Quote Posted by Simbad
I thought of that. But it seemed to me a little cruel,
after saving him from the butcher hands.
What happens if a player kills him?
It's strange, no one else asked, and no one tried to kill the little burrick. All good guys around here! :D At least no one confessed to have done it.
If you consider that the player has already had his/her reward, and the key on Mrs.Dowson belt may be tempting and since Pinky becomes agressive if you dare to blackjack his owner, I thought that a cynical player could have thought: who cares of the little bastard? Nothing prevents me to kill him, he's not human.
In fact it's not like that:
if you do, Mrs Dowson dies of a heart attack and you faill the objective to not let any human die as a consequence of your actions. :)
Hit Deity on 14/2/2010 at 23:48
That was good. I just wish I'd thought of it in the game. Normally I actually do think of things like that because it's just nice to see if an author has thought of every eventuality that I might think of.
But I'm not a cruel person so I probably wouldn't have thought about it if you hadn't said to NOT do it. That, of course, made go and try it.